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@@ -5,6 +5,7 @@
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// https://adventofcode.com/2024/day/10
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import Core library "io";
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+import Core library "range";
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import library "day10_common";
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import library "io_utils";
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@@ -12,16 +13,12 @@ import library "io_utils";
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class PathsToTop {
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fn Make(terrain: Terrain) -> PathsToTop {
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returned var me: PathsToTop;
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- var y: i32 = 0;
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- while (y < 43) {
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- var x: i32 = 0;
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- while (x < 43) {
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+ for (y: i32 in Core.Range(43)) {
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+ for (x: i32 in Core.Range(43)) {
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// TODO: We shouldn't need an explicit cast here.
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me.paths[x][y] =
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if terrain.height[x][y] == 9 then 1 as i64 else 0;
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- ++x;
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}
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- ++y;
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}
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return var;
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}
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@@ -29,14 +26,12 @@ class PathsToTop {
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fn AddLevel[addr self: Self*](terrain: Terrain, level: i32) -> i64 {
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var total: i64 = 0;
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let adj: array((i32, i32), 4) = ((-1, 0), (0, -1), (1, 0), (0, 1));
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- var y: i32 = 0;
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- while (y < 43) {
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- var x: i32 = 0;
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- while (x < 43) {
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+ for (y: i32 in Core.Range(43)) {
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+ for (x: i32 in Core.Range(43)) {
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if (terrain.height[x][y] == level) {
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var paths: i64 = 0;
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- var i: i32 = 0;
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- while (i < 4) {
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+ // TODO: for ((adj_x: i32, adj_y: i32) in adj) {
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+ for (i: i32 in Core.Range(4)) {
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let adj_x: i32 = x + adj[i].0;
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let adj_y: i32 = y + adj[i].1;
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if (adj_x >= 0 and adj_x < 43 and
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@@ -44,14 +39,11 @@ class PathsToTop {
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terrain.height[adj_x][adj_y] == level + 1) {
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paths += self->paths[adj_x][adj_y];
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}
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- ++i;
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}
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self->paths[x][y] = paths;
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total += paths;
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}
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- ++x;
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}
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- ++y;
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}
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return total;
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}
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@@ -62,11 +54,9 @@ class PathsToTop {
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fn Run() {
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var terrain: Terrain = Terrain.Read();
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var paths: PathsToTop = PathsToTop.Make(terrain);
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- var i: i32 = 8;
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var total: i64;
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- while (i >= 0) {
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- total = paths.AddLevel(terrain, i);
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- --i;
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+ for (i: i32 in Core.InclusiveRange(0, 8)) {
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+ total = paths.AddLevel(terrain, 8 - i);
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}
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PrintInt64(total);
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}
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