********** source program ********** struct Point { var x : Int; var y : Int; } fn main () -> Int { return (Point(x = 1, y = 2).x - 1); } ********** type checking ********** --- step exp Int ---> --- step exp Int ---> --- step exp Int ---> --- step exp Int ---> ********** type checking complete ********** struct Point { var x : Int; var y : Int; } fn main () -> Int { return (Point(x = 1, y = 2).x - 1); } ********** starting execution ********** ********** initializing globals ********** --- step exp Int ---> --- step exp Int ---> --- step exp () ---> ********** calling main function ********** { stack: top{main()<-1>} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp main() ---> { stack: top{main<-1> :: main()<0>} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp main ---> { stack: top{fun
<-1> :: main()<0>} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value fun
with main()<1>(fun
,) ---> { stack: top{()<-1> :: main()<1>(fun
,)} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp () ---> { stack: top{()<-1> :: main()<1>(fun
,)} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value () with main()<2>(fun
,(),) ---> pattern_match((), ()) { stack: main{return (Point(x = 1, y = 2).x - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step stmt return (Point(x = 1, y = 2).x - 1); ---> { stack: main{(Point(x = 1, y = 2).x - 1)<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp (Point(x = 1, y = 2).x - 1) ---> { stack: main{Point(x = 1, y = 2).x<-1> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp Point(x = 1, y = 2).x ---> { stack: main{Point(x = 1, y = 2)<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step lvalue Point(x = 1, y = 2) ---> { stack: main{Point(x = 1, y = 2)<-1> :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp Point(x = 1, y = 2) ---> { stack: main{Point<-1> :: Point(x = 1, y = 2)<0> :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp Point ---> { stack: main{struct Point<-1> :: Point(x = 1, y = 2)<0> :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value struct Point with Point(x = 1, y = 2)<1>(struct Point,) ---> { stack: main{(x = 1, y = 2)<-1> :: Point(x = 1, y = 2)<1>(struct Point,) :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp (x = 1, y = 2) ---> { stack: main{1<-1> :: (x = 1, y = 2)<0> :: Point(x = 1, y = 2)<1>(struct Point,) :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp 1 ---> { stack: main{1<-1> :: (x = 1, y = 2)<0> :: Point(x = 1, y = 2)<1>(struct Point,) :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value 1 with (x = 1, y = 2)<1>(1,) ---> { stack: main{2<-1> :: (x = 1, y = 2)<1>(1,) :: Point(x = 1, y = 2)<1>(struct Point,) :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp 2 ---> { stack: main{2<-1> :: (x = 1, y = 2)<1>(1,) :: Point(x = 1, y = 2)<1>(struct Point,) :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value 2 with (x = 1, y = 2)<2>(1,2,) ---> { stack: main{(x = 1@2, y = 2@3)<-1> :: Point(x = 1, y = 2)<1>(struct Point,) :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, env: main: fun
, Point: struct Point, } --- handle value (x = 1@2, y = 2@3) with Point(x = 1, y = 2)<2>(struct Point,(x = 1@2, y = 2@3),) ---> { stack: main{Point(x = 1@4, y = 2@5)<-1> :: exp=>lval<-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, env: main: fun
, Point: struct Point, } --- handle value Point(x = 1@4, y = 2@5) with exp=>lval<0>(Point(x = 1@4, y = 2@5),) ---> { stack: main{ptr<6><-1> :: Point(x = 1, y = 2).x<0> :: (Point(x = 1, y = 2).x - 1)<0> :: delete_tmp(6)<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, Point(x = 1@4, y = 2@5), env: main: fun
, Point: struct Point, } --- handle value ptr<6> with Point(x = 1, y = 2).x<1>(ptr<6>,) ---> { stack: main{1<-1> :: (Point(x = 1, y = 2).x - 1)<0> :: delete_tmp(6)<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, Point(x = 1@4, y = 2@5), env: main: fun
, Point: struct Point, } --- handle value 1 with (Point(x = 1, y = 2).x - 1)<1>(1,) ---> { stack: main{1<-1> :: (Point(x = 1, y = 2).x - 1)<1>(1,) :: delete_tmp(6)<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, Point(x = 1@4, y = 2@5), env: main: fun
, Point: struct Point, } --- step exp 1 ---> { stack: main{1<-1> :: (Point(x = 1, y = 2).x - 1)<1>(1,) :: delete_tmp(6)<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, Point(x = 1@4, y = 2@5), env: main: fun
, Point: struct Point, } --- handle value 1 with (Point(x = 1, y = 2).x - 1)<2>(1,1,) ---> { stack: main{0<-1> :: delete_tmp(6)<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, Point(x = 1@4, y = 2@5), env: main: fun
, Point: struct Point, } --- handle value 0 with delete_tmp(6)<0>(0,) ---> { stack: main{0<-1> :: return (Point(x = 1, y = 2).x - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, !!1, !!2, !!Point!!(x = !!1@4, y = !!2@5), env: main: fun
, Point: struct Point, } --- handle value 0 with return (Point(x = 1, y = 2).x - 1);<1>(0,) ---> { stack: top{0<-1>} heap: struct Point, fun
, 1, 2, !!1, !!2, !!Point!!(x = !!1@4, y = !!2@5), env: main: fun
, Point: struct Point, } result: 0