********** source program ********** struct Point { var x : Int; var y : Int; } fn main () -> Int { var auto: p = Point(x = 1, y = 2); return ((p.y - p.x) - 1); } ********** type checking ********** --- step exp Int ---> --- step exp Int ---> --- step exp Int ---> --- step exp Int ---> --- step exp auto ---> ********** type checking complete ********** struct Point { var x : Int; var y : Int; } fn main () -> Int { var auto: p = Point(x = 1, y = 2); return ((p.y - p.x) - 1); } ********** starting execution ********** ********** initializing globals ********** --- step exp Int ---> --- step exp Int ---> --- step exp () ---> ********** calling main function ********** { stack: top{main()<-1>} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp main() ---> { stack: top{main<-1> :: main()<0>} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp main ---> { stack: top{fun
<-1> :: main()<0>} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value fun
with main()<1>(fun
,) ---> { stack: top{()<-1> :: main()<1>(fun
,)} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp () ---> { stack: top{()<-1> :: main()<1>(fun
,)} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value () with main()<2>(fun
,(),) ---> pattern_match((), ()) { stack: main{var auto: p = Point(x = 1, y = 2); ... <-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step stmt var auto: p = Point(x = 1, y = 2); ... ---> { stack: main{var auto: p = Point(x = 1, y = 2);<-1> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step stmt var auto: p = Point(x = 1, y = 2); ---> { stack: main{Point(x = 1, y = 2)<-1> :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp Point(x = 1, y = 2) ---> { stack: main{Point<-1> :: Point(x = 1, y = 2)<0> :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp Point ---> { stack: main{struct Point<-1> :: Point(x = 1, y = 2)<0> :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value struct Point with Point(x = 1, y = 2)<1>(struct Point,) ---> { stack: main{(x = 1, y = 2)<-1> :: Point(x = 1, y = 2)<1>(struct Point,) :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp (x = 1, y = 2) ---> { stack: main{1<-1> :: (x = 1, y = 2)<0> :: Point(x = 1, y = 2)<1>(struct Point,) :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp 1 ---> { stack: main{1<-1> :: (x = 1, y = 2)<0> :: Point(x = 1, y = 2)<1>(struct Point,) :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value 1 with (x = 1, y = 2)<1>(1,) ---> { stack: main{2<-1> :: (x = 1, y = 2)<1>(1,) :: Point(x = 1, y = 2)<1>(struct Point,) :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- step exp 2 ---> { stack: main{2<-1> :: (x = 1, y = 2)<1>(1,) :: Point(x = 1, y = 2)<1>(struct Point,) :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, env: main: fun
, Point: struct Point, } --- handle value 2 with (x = 1, y = 2)<2>(1,2,) ---> { stack: main{(x = 1@2, y = 2@3)<-1> :: Point(x = 1, y = 2)<1>(struct Point,) :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, env: main: fun
, Point: struct Point, } --- handle value (x = 1@2, y = 2@3) with Point(x = 1, y = 2)<2>(struct Point,(x = 1@2, y = 2@3),) ---> { stack: main{Point(x = 1@4, y = 2@5)<-1> :: var auto: p = Point(x = 1, y = 2);<0> :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, env: main: fun
, Point: struct Point, } --- handle value Point(x = 1@4, y = 2@5) with var auto: p = Point(x = 1, y = 2);<1>(Point(x = 1@4, y = 2@5),) ---> { stack: main{auto: p<-1> :: var auto: p = Point(x = 1, y = 2);<1>(Point(x = 1@4, y = 2@5),) :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, env: main: fun
, Point: struct Point, } --- step exp auto: p ---> { stack: main{auto<-1> :: auto: p<0> :: var auto: p = Point(x = 1, y = 2);<1>(Point(x = 1@4, y = 2@5),) :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, env: main: fun
, Point: struct Point, } --- step exp auto ---> { stack: main{auto<-1> :: auto: p<0> :: var auto: p = Point(x = 1, y = 2);<1>(Point(x = 1@4, y = 2@5),) :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, env: main: fun
, Point: struct Point, } --- handle value auto with auto: p<1>(auto,) ---> { stack: main{auto: p<-1> :: var auto: p = Point(x = 1, y = 2);<1>(Point(x = 1@4, y = 2@5),) :: return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, env: main: fun
, Point: struct Point, } --- handle value auto: p with var auto: p = Point(x = 1, y = 2);<2>(Point(x = 1@4, y = 2@5),auto: p,) ---> pattern_match(auto: p, Point(x = 1@4, y = 2@5)) { stack: main{return ((p.y - p.x) - 1);<-1>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step stmt return ((p.y - p.x) - 1); ---> { stack: main{((p.y - p.x) - 1)<-1> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step exp ((p.y - p.x) - 1) ---> { stack: main{(p.y - p.x)<-1> :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step exp (p.y - p.x) ---> { stack: main{p.y<-1> :: (p.y - p.x)<0> :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step exp p.y ---> { stack: main{p<-1> :: p.y<0> :: (p.y - p.x)<0> :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step lvalue p ---> { stack: main{ptr<8><-1> :: p.y<0> :: (p.y - p.x)<0> :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value ptr<8> with p.y<1>(ptr<8>,) ---> { stack: main{2<-1> :: (p.y - p.x)<0> :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value 2 with (p.y - p.x)<1>(2,) ---> { stack: main{p.x<-1> :: (p.y - p.x)<1>(2,) :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step exp p.x ---> { stack: main{p<-1> :: p.x<0> :: (p.y - p.x)<1>(2,) :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step lvalue p ---> { stack: main{ptr<8><-1> :: p.x<0> :: (p.y - p.x)<1>(2,) :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value ptr<8> with p.x<1>(ptr<8>,) ---> { stack: main{1<-1> :: (p.y - p.x)<1>(2,) :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value 1 with (p.y - p.x)<2>(2,1,) ---> { stack: main{1<-1> :: ((p.y - p.x) - 1)<0> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value 1 with ((p.y - p.x) - 1)<1>(1,) ---> { stack: main{1<-1> :: ((p.y - p.x) - 1)<1>(1,) :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- step exp 1 ---> { stack: main{1<-1> :: ((p.y - p.x) - 1)<1>(1,) :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value 1 with ((p.y - p.x) - 1)<2>(1,1,) ---> { stack: main{0<-1> :: return ((p.y - p.x) - 1);<0>} :: top{} heap: struct Point, fun
, 1, 2, 1, 2, 1, 2, Point(x = 1@6, y = 2@7), env: p: Point(x = 1@6, y = 2@7), main: fun
, Point: struct Point, } --- handle value 0 with return ((p.y - p.x) - 1);<1>(0,) ---> { stack: top{0<-1>} heap: struct Point, fun
, 1, 2, 1, 2, !!1, !!2, !!Point!!(x = !!1@6, y = !!2@7), env: main: fun
, Point: struct Point, } result: 0