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- // Part of the Carbon Language project, under the Apache License v2.0 with LLVM
- // Exceptions. See /LICENSE for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- #ifndef EXECUTABLE_SEMANTICS_INTERPRETER_INTERPRETER_H_
- #define EXECUTABLE_SEMANTICS_INTERPRETER_INTERPRETER_H_
- #include <optional>
- #include <utility>
- #include <vector>
- #include "common/ostream.h"
- #include "executable_semantics/ast/declaration.h"
- #include "executable_semantics/ast/expression.h"
- #include "executable_semantics/ast/pattern.h"
- #include "executable_semantics/interpreter/frame.h"
- #include "executable_semantics/interpreter/heap.h"
- #include "executable_semantics/interpreter/stack.h"
- #include "executable_semantics/interpreter/value.h"
- namespace Carbon {
- using Env = Dictionary<std::string, Address>;
- class Interpreter {
- public:
- explicit Interpreter(Nonnull<Arena*> arena)
- : arena(arena), globals(arena), heap(arena) {}
- // Interpret the whole program.
- auto InterpProgram(const std::vector<Nonnull<const Declaration*>>& fs,
- Nonnull<const Expression*> call_main) -> int;
- // Interpret an expression at compile-time.
- auto InterpExp(Env values, Nonnull<const Expression*> e)
- -> Nonnull<const Value*>;
- // Interpret a pattern at compile-time.
- auto InterpPattern(Env values, Nonnull<const Pattern*> p)
- -> Nonnull<const Value*>;
- // Attempts to match `v` against the pattern `p`. If matching succeeds,
- // returns the bindings of pattern variables to their matched values.
- auto PatternMatch(Nonnull<const Value*> p, Nonnull<const Value*> v,
- SourceLocation source_loc) -> std::optional<Env>;
- // Support TypeChecker allocating values on the heap.
- auto AllocateValue(Nonnull<const Value*> v) -> Address {
- return heap.AllocateValue(v);
- }
- void InitEnv(const Declaration& d, Env* env);
- void PrintEnv(Env values, llvm::raw_ostream& out);
- private:
- // State transition functions
- //
- // The `Step*` family of functions implement state transitions in the
- // interpreter by executing a step of the Action at the top of the todo stack,
- // and then returning a Transition that specifies how `state.stack` should be
- // updated. `Transition` is a variant of several "transition types"
- // representing the different kinds of state transition.
- // Transition type which indicates that the current Action is now done.
- struct Done {
- // The value computed by the Action. Should always be nullopt for Statement
- // Actions, and never null for any other kind of Action.
- std::optional<Nonnull<const Value*>> result;
- };
- // Transition type which spawns a new Action on the todo stack above the
- // current Action, and increments the current Action's position counter.
- struct Spawn {
- Nonnull<Action*> child;
- };
- // Transition type which spawns a new Action that replaces the current action
- // on the todo stack.
- struct Delegate {
- Nonnull<Action*> delegate;
- };
- // Transition type which keeps the current Action at the top of the stack,
- // and increments its position counter.
- struct RunAgain {};
- // Transition type which unwinds the `todo` and `scopes` stacks until it
- // reaches a specified Action lower in the stack.
- struct UnwindTo {
- const Nonnull<Action*> new_top;
- };
- // Transition type which unwinds the entire current stack frame, and returns
- // a specified value to the caller.
- struct UnwindFunctionCall {
- Nonnull<const Value*> return_val;
- };
- // Transition type which removes the current action from the top of the todo
- // stack, then creates a new stack frame which calls the specified function
- // with the specified arguments.
- struct CallFunction {
- Nonnull<const FunctionValue*> function;
- Nonnull<const Value*> args;
- SourceLocation source_loc;
- };
- // Transition type which does nothing.
- //
- // TODO(geoffromer): This is a temporary placeholder during refactoring. All
- // uses of this type should be replaced with meaningful transitions.
- struct ManualTransition {};
- using Transition =
- std::variant<Done, Spawn, Delegate, RunAgain, UnwindTo,
- UnwindFunctionCall, CallFunction, ManualTransition>;
- // Visitor which implements the behavior associated with each transition type.
- class DoTransition;
- void Step();
- // State transitions for expressions.
- auto StepExp() -> Transition;
- // State transitions for lvalues.
- auto StepLvalue() -> Transition;
- // State transitions for patterns.
- auto StepPattern() -> Transition;
- // State transition for statements.
- auto StepStmt() -> Transition;
- void InitGlobals(const std::vector<Nonnull<const Declaration*>>& fs);
- auto CurrentEnv() -> Env;
- auto GetFromEnv(SourceLocation source_loc, const std::string& name)
- -> Address;
- void DeallocateScope(Nonnull<Scope*> scope);
- void DeallocateLocals(Nonnull<Frame*> frame);
- auto CreateTuple(Nonnull<Action*> act, Nonnull<const Expression*> exp)
- -> Nonnull<const Value*>;
- auto CreateStruct(const std::vector<FieldInitializer>& fields,
- const std::vector<Nonnull<const Value*>>& values)
- -> Nonnull<const Value*>;
- auto EvalPrim(Operator op, const std::vector<Nonnull<const Value*>>& args,
- SourceLocation source_loc) -> Nonnull<const Value*>;
- void PatternAssignment(Nonnull<const Value*> pat, Nonnull<const Value*> val,
- SourceLocation source_loc);
- void PrintState(llvm::raw_ostream& out);
- Nonnull<Arena*> arena;
- // Globally-defined entities, such as functions, structs, or choices.
- Env globals;
- Stack<Nonnull<Frame*>> stack;
- Heap heap;
- std::optional<Nonnull<const Value*>> program_value;
- };
- } // namespace Carbon
- #endif // EXECUTABLE_SEMANTICS_INTERPRETER_INTERPRETER_H_
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