handle_binding_pattern.cpp 4.1 KB

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  1. // Part of the Carbon Language project, under the Apache License v2.0 with LLVM
  2. // Exceptions. See /LICENSE for license information.
  3. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  4. #include "toolchain/parse/context.h"
  5. namespace Carbon::Parse {
  6. auto HandleBindingPattern(Context& context) -> void {
  7. auto state = context.PopState();
  8. // Parameters may have keywords prefixing the pattern. They become the parent
  9. // for the full BindingPattern.
  10. if (auto token = context.ConsumeIf(Lex::TokenKind::Template)) {
  11. context.PushState({.state = State::BindingPatternTemplate,
  12. .token = *token,
  13. .subtree_start = state.subtree_start});
  14. }
  15. if (auto token = context.ConsumeIf(Lex::TokenKind::Addr)) {
  16. context.PushState({.state = State::BindingPatternAddress,
  17. .token = *token,
  18. .subtree_start = state.subtree_start});
  19. }
  20. // Handle an invalid pattern introducer for parameters and variables.
  21. auto on_error = [&]() {
  22. CARBON_DIAGNOSTIC(ExpectedBindingPattern, Error,
  23. "Expected binding pattern.");
  24. context.emitter().Emit(*context.position(), ExpectedBindingPattern);
  25. // Add a placeholder for the type.
  26. context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
  27. /*has_error=*/true);
  28. state.state = State::BindingPatternFinishAsRegular;
  29. state.has_error = true;
  30. context.PushState(state);
  31. };
  32. // The first item should be an identifier or `self`.
  33. bool has_name = false;
  34. if (auto identifier = context.ConsumeIf(Lex::TokenKind::Identifier)) {
  35. context.AddLeafNode(NodeKind::IdentifierName, *identifier);
  36. has_name = true;
  37. } else if (auto self =
  38. context.ConsumeIf(Lex::TokenKind::SelfValueIdentifier)) {
  39. // Checking will validate the `self` is only declared in the implicit
  40. // parameter list of a function.
  41. context.AddLeafNode(NodeKind::SelfValueName, *self);
  42. has_name = true;
  43. }
  44. if (!has_name) {
  45. // Add a placeholder for the name.
  46. context.AddLeafNode(NodeKind::IdentifierName, *context.position(),
  47. /*has_error=*/true);
  48. on_error();
  49. return;
  50. }
  51. if (auto kind = context.PositionKind();
  52. kind == Lex::TokenKind::Colon || kind == Lex::TokenKind::ColonExclaim) {
  53. state.state = kind == Lex::TokenKind::Colon
  54. ? State::BindingPatternFinishAsRegular
  55. : State::BindingPatternFinishAsGeneric;
  56. // Use the `:` or `:!` for the root node.
  57. state.token = context.Consume();
  58. context.PushState(state);
  59. context.PushStateForExpr(PrecedenceGroup::ForType());
  60. } else {
  61. on_error();
  62. return;
  63. }
  64. }
  65. // Handles BindingPatternFinishAs(Generic|Regular).
  66. static auto HandleBindingPatternFinish(Context& context, NodeKind node_kind)
  67. -> void {
  68. auto state = context.PopState();
  69. context.AddNode(node_kind, state.token, state.subtree_start, state.has_error);
  70. // Propagate errors to the parent state so that they can take different
  71. // actions on invalid patterns.
  72. if (state.has_error) {
  73. context.ReturnErrorOnState();
  74. }
  75. }
  76. auto HandleBindingPatternFinishAsGeneric(Context& context) -> void {
  77. HandleBindingPatternFinish(context, NodeKind::GenericBindingPattern);
  78. }
  79. auto HandleBindingPatternFinishAsRegular(Context& context) -> void {
  80. HandleBindingPatternFinish(context, NodeKind::BindingPattern);
  81. }
  82. auto HandleBindingPatternAddress(Context& context) -> void {
  83. auto state = context.PopState();
  84. context.AddNode(NodeKind::Address, state.token, state.subtree_start,
  85. state.has_error);
  86. // If an error was encountered, propagate it while adding a node.
  87. if (state.has_error) {
  88. context.ReturnErrorOnState();
  89. }
  90. }
  91. auto HandleBindingPatternTemplate(Context& context) -> void {
  92. auto state = context.PopState();
  93. context.AddNode(NodeKind::Template, state.token, state.subtree_start,
  94. state.has_error);
  95. // If an error was encountered, propagate it while adding a node.
  96. if (state.has_error) {
  97. context.ReturnErrorOnState();
  98. }
  99. }
  100. } // namespace Carbon::Parse