overview.md 17 KB

Carbon generics overview

This document is a high-level description of Carbon's generics design, with pointers to other design documents that dive deeper into individual topics.

Table of contents

Goals

The goal of Carbon generics is to provide an alternative to Carbon (or C++) templates. Generics in this form should provide many advantages, including:

  • Function calls and bodies are checked independently against the function signatures.
  • Clearer and earlier error messages.
  • Fast builds, particularly development builds.
  • Support for both static and dynamic dispatch.

For more detail, see the detailed discussion of generics goals and generics terminology.

Summary

Summary of how Carbon generics work:

  • Generics are parameterized functions and types that can apply generally. They are used to avoid writing specialized, near-duplicate code for similar situations.
  • Generics are written using interfaces which have a name and describe methods, functions, and other items for types to implement.
  • Types must explicitly implement interfaces to indicate that they support its functionality. A given type may implement an interface at most once.
  • Implementations may be part of the type's definition, in which case you can directly call the interface's methods on those types. Or, they may be external, in which case the implementation is allowed to be defined in the library defining the interface.
  • Interfaces are used as the type of a generic type parameter, acting as a type-of-type. Type-of-types in general specify the capabilities and requirements of the type. Types define specific implementations of those capabilities. Inside such a generic function, the API of the type is erased, except for the names defined in the type-of-type.
  • Deduced parameters are parameters whose values are determined by the values and (most commonly) the types of the explicit arguments. Generic type parameters are typically deduced.
  • A function with a generic type parameter can have the same function body as an unparameterized one. Functions can freely mix generic, template, and regular parameters.
  • Interfaces can require other interfaces be implemented, or extend them.
  • The & operation on type-of-types allows you conveniently combine interfaces. It gives you all the names that don't conflict.
  • You may also declare a new type-of-type directly using "structural interfaces". Structural interfaces can express requirements that multiple interfaces be implemented, and give you control over how name conflicts are handled.
  • Alternatively, you may resolve name conflicts by using a qualified syntax to directly call a function from a specific interface.

What are generics?

Generics are a mechanism for writing parameterized code that applies generally instead of making near-duplicates for very similar situations, much like C++ templates. For example, instead of having one function per type-you-can-sort:

fn SortInt32Vector(a: Vector(Int32)*) { ... }
fn SortStringVector(a: Vector(String)*) { ... }
...

You might have one generic function that could sort any array with comparable elements:

fn SortVector(T:! Comparable, a: Vector(T)*) { ... }

The syntax above adds a ! to indicate that the parameter named T is generic.

Given an Int32 vector iv, SortVector(Int32, &iv) is equivalent to SortInt32Vector(&iv). Similarly for a String vector sv, SortVector(String, &sv) is equivalent to SortStringVector(&sv). Thus, we can sort any vector containing comparable elements using this single SortVector function.

This ability to generalize makes SortVector a generic.

Interfaces

The SortVector function requires a definition of Comparable, with the goal that the compiler can:

  • completely type check a generic definition without information from where it's called.
  • completely type check a call to a generic with information only from the function's signature, and not from its body.

In this example, then, Comparable is an interface.

Interfaces describe all the requirements needed for the type T. Given that the compiler knows T satisfies those requirements, it can type check the body of the SortVector function. This includes checking that the Comparable requirement covers all of the uses of T inside the function.

Later, when the compiler comes across a call to SortVector, it can type check against the requirements expressed in the function's signature. Using only the types at the call site, the compiler can check that the member elements of the passed-in array satisfy the function's requirements. There is no need to look at the body of the SortVector function, since we separately checked that those requirements were sufficient.

Defining interfaces

Interfaces, then, have a name and describe methods, functions, and other items for types to implement.

Example:

interface Comparable {
  // `Less` is an associated method.
  fn Less[me: Self](that: Self) -> Bool;
}

Interfaces describe functionality, but not data; no variables may be declared in an interface.

Contrast with templates

Contrast these generics with a C++ template, where the compiler may be able to do some checking given a function definition, but more checking of the definition is required after seeing the call sites once all the instantiations are known.

Note: The doc on Generics terminology goes into more detail about the differences between generics and templates.

Implementing interfaces

Interfaces themselves only describe functionality by way of method descriptions. A type needs to implement an interface to indicate that it supports its functionality. A given type may implement an interface at most once.

Consider this interface:

interface Printable {
  fn Print[me: Self]();
}

The interface keyword is used to define a nominal interface. That means that types need to explicitly implement them, using an impl block, such as here:

struct Song {
  // ...

  // Implementing `Printable` for `Song` inside the definition of `Song`
  // means all names of `Printable`, such as `F`, are included as a part
  // of the `Song` API.
  impl as Printable {
    // Could use `Self` in place of `Song` here.
    fn Print[me: Song]() { ... }
  }
}

// Implement `Comparable` for `Song` without changing the API of `Song`
// using an `external impl` declaration. This may be defined in either
// the library defining `Song` or `Comparable`.
external impl Song as Comparable {
  // Could use either `Self` or `Song` here.
  fn Less[me: Self](that: Self) -> Bool { ... }
}

Implementations may be defined within the struct definition itself or externally. External implementations may be defined in the library defining the interface.

Qualified and unqualified access

The methods of an interface implemented within the struct definition may be called with the unqualified syntax. All methods of implemented interfaces may be called with the qualified syntax, whether they are defined internally or externally.

var song: Song;
// `song.Print()` is allowed, unlike `song.Play()`.
song.Print();
// `Less` is defined in `Comparable`, which is implemented
// externally for `Song`
song.(Comparable.Less)(song);
// Can also call `Print` using the qualified syntax:
song.(Printable.Print)();

Type-of-types

To type check a function, the compiler needs to be able to verify that uses of a value match the capabilities of the value's type. In SortVector, the parameter T is a type, but that type is a generic parameter. That means that the specific type value assigned to T is not known when type checking the SortVector function. Instead it is the constraints on T that let the compiler know what operations may be performed on values of type T. Those constraints are represented by the type of T, a type-of-type.

In general, a type-of-type describes the capabilities of a type, while a type defines specific implementations of those capabilities.

An interface, like Comparable, may be used as a type-of-type. In that case, the constraint on the type is that it must implement the interface Comparable. A type-of-type also defines a set of names and a mapping to corresponding qualified names. You may combine interfaces into new type-of-types using the & operator or structural interfaces.

Generic functions

We want to be able to call generic functions just like ordinary functions, and write generic function bodies like ordinary functions. There are only a few differences, like that you can't take the address of generic functions.

Deduced parameters

This SortVector function is explicitly providing type information that is already included in the type of the second argument. To eliminate the argument at the call site, use a deduced parameter.

fn SortVectorDeduced[T:! Comparable](a: Vector(T)*) { ... }

The T parameter is defined in square brackets before the explicit parameter list in parenthesis to indicate it should be deduced. This means you may call the function without the type argument, just like the ordinary functions SortInt32Vector or SortStringVector:

SortVectorDeduced(&anIntVector);
// or
SortVectorDeduced(&aStringVector);

and the compiler deduces that the T argument should be set to Int32 or String from the type of the argument.

Deduced arguments are always determined from the call and its explicit arguments. There is no syntax for specifying deduced arguments directly at the call site.

// ERROR: can't determine `U` from explicit parameters
fn Illegal[T:! Type, U:! Type](x: T) -> U { ... }

Generic type parameters

A function with a generic type parameter can have the same function body as an unparameterized one.

fn PrintIt[T:! Printable](p: T*) {
  p->Print();
}

fn PrintIt(p: Song*) {
  p->Print();
}

Inside the function body, you can treat the generic type parameter just like any other type. There is no need to refer to or access generic parameters differently because they are defined as generic, as long as you only refer to the names defined by type-of-type for the type parameter.

You may also refer to any of the methods of interfaces required by the type-of-type using the qualified syntax, as shown in the following sections.

A function can have a mix of generic, template, and regular parameters. Likewise, it's allowed to pass a template or generic value to a generic or regular parameter. However, passing a generic value to a template parameter is future work.

Requiring or extending another interface

Interfaces can require other interfaces be implemented:

interface Equatable {
  fn IsEqual[me: Self](that: Self) -> Bool;
}

// `Iterable` requires that `Equatable` is implemented.
interface Iterable {
  impl as Equatable;
  fn Advance[addr me: Self*]();
}

The extends keyword is used to extend another interface. If interface Child extends interface Parent, Parent's interface is both required and all its methods are included in Child's interface.

// `Hashable` extends `Equatable`.
interface Hashable {
  extends Equatable;
  fn Hash[me: Self]() -> UInt64;
}
// `Hashable` is equivalent to:
interface Hashable {
  impl as Equatable;
  alias IsEqual = Equatable.IsEqual;
  fn Hash[me: Self]() -> UInt64;
}

A type may implement the parent interface implicitly by implementing all the methods in the child implementation.

struct Key {
  // ...
  impl as Hashable {
    fn IsEqual[me: Key](that: Key) -> Bool { ... }
    fn Hash[me: Key]() -> UInt64 { ... }
  }
  // No need to separately implement `Equatable`.
}
var k: Key = ...;
k.Hash();
k.IsEqual(k);

Combining interfaces

The & operation on type-of-types allows you conveniently combine interfaces. It gives you all the names that don't conflict.

interface Renderable {
  fn GetCenter[me: Self]() -> (Int, Int);
  // Draw the object to the screen
  fn Draw[me: Self]();
}
interface EndOfGame {
  fn SetWinner[addr me: Self*](player: Int);
  // Indicate the game was a draw
  fn Draw[addr me: Self*]();
}

fn F[T:! Renderable & EndOfGame](game_state: T*) -> (Int, Int) {
  game_state->SetWinner(1);
  return game_state->Center();
}

Names with conflicts can be accessed using the qualified syntax.

fn BothDraws[T:! Renderable & EndOfGame](game_state: T*) {
  game_state->(Renderable.Draw)();
  game_state->(GameState.Draw)();
}

Structural interfaces

You may also declare a new type-of-type directly using "structural interfaces". Structural interfaces can express requirements that multiple interfaces be implemented, and give you control over how name conflicts are handled. Structural interfaces have other applications and capabilities not covered here.

structural interface Combined {
  impl as Renderable;
  impl as EndOfGame;
  alias Draw_Renderable = Renderable.Draw;
  alias Draw_EndOfGame = EndOfGame.Draw;
  alias SetWinner = EndOfGame.SetWinner;
}

fn CallItAll[T:! Combined](game_state: T*, int winner) {
  if (winner > 0) {
    game_state->SetWinner(winner);
  } else {
    game_state->Draw_EndOfGame();
  }
  game_state->Draw_Renderable();
  // Can still use qualified syntax for names
  // not defined in the structural interface
  return game_state->(Renderable.Center)();
}

Type erasure

Inside a generic function, the API of a type argument is erased except for the names defined in the type-of-type.

For example: If there were a class CDCover defined this way:

struct CDCover  {
  impl as Printable {
    ...
  }
}

it can be passed to this PrintIt function:

fn PrintIt[T:! Printable](p: T*) {
  p->Print();
}

At that point, two erasures occur:

  • All of CDCover's API except Printable is erased during the cast from CDCover to Printable, which is the facet type CDCover as Printable.
  • When you call PrintIt, the type connection to CDCover is lost. Outside of PrintIt you can cast a CDCover as Printable value back to CDCover. Inside of PrintIt, you can't cast p or T back to CDCover.

Future work

  • Be able to have non-type generic parameters like the UInt size of an array or tuple.
  • A "newtype" mechanism called "adapting types" may be provided to create new types that are compatible with existing types but with different interface implementations. This could be used to add or replace implementations, or define implementations for reuse.
  • Associated types and interface parameters will be provided to allow function signatures to vary with the implementing type. The biggest difference between these is that associated types ("output types") may be deduced from a type, and types can implement the same interface multiple times with different interface parameters ("input types").
  • Other kinds of constraints will be finalized.
  • Implementations can be parameterized to apply to multiple types. These implementations would be restricted to various conditions are true for the parameters. When there are two implementations that can apply, there is a specialization rule that picks the more specific one.
  • Support functions should have a way to accept types that types that vary at runtime.
  • You should have the ability to mark items as upcoming or deprecated to support evolution.
  • Types should be able to define overloads for operators by implementing standard interfaces.
  • There should be a way to provide default implementations of methods in interfaces and other ways to reuse code across implementations.
  • There should be a way to define generic associated and higher-ranked/kinded types.