pattern_matching.md 4.4 KB

Pattern matching

Table of contents

TODO

This is a skeletal design, added to support the overview. It should not be treated as accepted by the core team; rather, it is a placeholder until we have more time to examine this detail. Please feel welcome to rewrite and update as appropriate.

Overview

The most prominent mechanism to manipulate and work with types in Carbon is pattern matching. This may seem like a deviation from C++, but in fact this is largely about building a clear, coherent model for a fundamental part of C++: overload resolution.

Pattern match control flow

The most powerful form and easiest to explain form of pattern matching is a dedicated control flow construct that subsumes the switch of C and C++ into something much more powerful, match. This is not a novel construct, and is widely used in existing languages (Swift and Rust among others) and is currently under active investigation for C++. Carbon's match can be used as follows:

fn Bar() -> (Int, (Float, Float));
fn Foo() -> Float {
  match (Bar()) {
    case (42, (Float x, Float y)) => {
      return x - y;
    }
    case (Int p, (Float x, Float _)) if (p < 13) => {
      return p * x;
    }
    case (Int p, auto _) if (p > 3) => {
      return p * Pi;
    }
    default => {
      return Pi;
    }
  }
}

There is a lot going on here. First, let's break down the core structure of a match statement. It accepts a value that will be inspected, here the result of the call to Bar(). It then will find the first case that matches this value, and execute that block. If none match, then it executes the default block.

Each case contains a pattern. The first part is a value pattern ((Int p, auto _) for example) followed by an optional boolean predicate introduced by the if keyword. The value pattern has to match, and then the predicate has to evaluate to true for the overall pattern to match. Value patterns can be composed of the following:

  • An expression (42 for example), whose value must be equal to match.
  • An optional type (Int for example), followed by a : and either an identifier to bind to the value or the special identifier _ to discard the value once matched.
  • A destructuring pattern containing a sequence of value patterns ((Float x, Float y)) which match against tuples and tuple like values by recursively matching on their elements.
  • An unwrapping pattern containing a nested value pattern which matches against a variant or variant-like value by unwrapping it.

In order to match a value, whatever is specified in the pattern must match. Using auto for a type will always match, making auto _ the wildcard pattern.

Pattern matching in local variables

Value patterns may be used when declaring local variables to conveniently destructure them and do other type manipulations. However, the patterns must match at compile time which is why the boolean predicate cannot be used directly.

fn Bar() -> (Int, (Float, Float));
fn Foo() -> Int {
  var (Int p, auto _) = Bar();
  return p;
}

This extracts the first value from the result of calling Bar() and binds it to a local variable named p which is then returned.

Open questions

Slice or array nested value pattern matching

An open question is how to effectively fit a "slice" or "array" pattern into nested value pattern matching, or whether we shouldn't do so.

Generic/template pattern matching

An open question is going beyond a simple "type" to things that support generics and/or templates.

Pattern matching as function overload resolution

Need to flesh out specific details of how overload selection leverages the pattern matching machinery, what (if any) restrictions are imposed, etc.