handle_binding_pattern.cpp 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120
  1. // Part of the Carbon Language project, under the Apache License v2.0 with LLVM
  2. // Exceptions. See /LICENSE for license information.
  3. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  4. #include "toolchain/parse/context.h"
  5. #include "toolchain/parse/handle.h"
  6. namespace Carbon::Parse {
  7. auto HandleBindingPattern(Context& context) -> void {
  8. auto state = context.PopState();
  9. // Parameters may have keywords prefixing the pattern. They become the parent
  10. // for the full BindingPattern.
  11. if (auto token = context.ConsumeIf(Lex::TokenKind::Template)) {
  12. context.PushState({.state = State::BindingPatternTemplate,
  13. .token = *token,
  14. .subtree_start = state.subtree_start});
  15. }
  16. if (auto token = context.ConsumeIf(Lex::TokenKind::Addr)) {
  17. context.PushState({.state = State::BindingPatternAddr,
  18. .token = *token,
  19. .subtree_start = state.subtree_start});
  20. }
  21. // Handle an invalid pattern introducer for parameters and variables.
  22. auto on_error = [&](llvm::StringLiteral expected) {
  23. if (!state.has_error) {
  24. CARBON_DIAGNOSTIC(ExpectedBindingPattern, Error,
  25. "Expected {0} in binding pattern.",
  26. llvm::StringLiteral);
  27. context.emitter().Emit(*context.position(), ExpectedBindingPattern,
  28. expected);
  29. state.has_error = true;
  30. }
  31. };
  32. // The first item should be an identifier or `self`.
  33. bool has_name = false;
  34. if (auto identifier = context.ConsumeIf(Lex::TokenKind::Identifier)) {
  35. context.AddLeafNode(NodeKind::IdentifierName, *identifier);
  36. has_name = true;
  37. } else if (auto self =
  38. context.ConsumeIf(Lex::TokenKind::SelfValueIdentifier)) {
  39. // Checking will validate the `self` is only declared in the implicit
  40. // parameter list of a function.
  41. context.AddLeafNode(NodeKind::SelfValueName, *self);
  42. has_name = true;
  43. }
  44. if (!has_name) {
  45. // Add a placeholder for the name.
  46. context.AddLeafNode(NodeKind::IdentifierName, *context.position(),
  47. /*has_error=*/true);
  48. on_error("name");
  49. }
  50. if (auto kind = context.PositionKind();
  51. kind == Lex::TokenKind::Colon || kind == Lex::TokenKind::ColonExclaim) {
  52. state.state = kind == Lex::TokenKind::Colon
  53. ? State::BindingPatternFinishAsRegular
  54. : State::BindingPatternFinishAsGeneric;
  55. // Use the `:` or `:!` for the root node.
  56. state.token = context.Consume();
  57. context.PushState(state);
  58. context.PushStateForExpr(PrecedenceGroup::ForType());
  59. } else {
  60. on_error("`:` or `:!`");
  61. // Add a placeholder for the type.
  62. context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
  63. /*has_error=*/true);
  64. context.PushState(state, State::BindingPatternFinishAsRegular);
  65. }
  66. }
  67. // Handles BindingPatternFinishAs(Generic|Regular).
  68. static auto HandleBindingPatternFinish(Context& context, NodeKind node_kind)
  69. -> void {
  70. auto state = context.PopState();
  71. context.AddNode(node_kind, state.token, state.has_error);
  72. // Propagate errors to the parent state so that they can take different
  73. // actions on invalid patterns.
  74. if (state.has_error) {
  75. context.ReturnErrorOnState();
  76. }
  77. }
  78. auto HandleBindingPatternFinishAsGeneric(Context& context) -> void {
  79. HandleBindingPatternFinish(context, NodeKind::CompileTimeBindingPattern);
  80. }
  81. auto HandleBindingPatternFinishAsRegular(Context& context) -> void {
  82. HandleBindingPatternFinish(context, NodeKind::BindingPattern);
  83. }
  84. auto HandleBindingPatternAddr(Context& context) -> void {
  85. auto state = context.PopState();
  86. context.AddNode(NodeKind::Addr, state.token, state.has_error);
  87. // If an error was encountered, propagate it while adding a node.
  88. if (state.has_error) {
  89. context.ReturnErrorOnState();
  90. }
  91. }
  92. auto HandleBindingPatternTemplate(Context& context) -> void {
  93. auto state = context.PopState();
  94. context.AddNode(NodeKind::Template, state.token, state.has_error);
  95. // If an error was encountered, propagate it while adding a node.
  96. if (state.has_error) {
  97. context.ReturnErrorOnState();
  98. }
  99. }
  100. } // namespace Carbon::Parse