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| .. | ||
| BUILD | il y a 4 ans | |
| README.md | il y a 4 ans | |
| action.cpp | il y a 4 ans | |
| action.h | il y a 4 ans | |
| action_stack.cpp | il y a 4 ans | |
| action_stack.h | il y a 4 ans | |
| address.h | il y a 4 ans | |
| dictionary.h | il y a 4 ans | |
| exec_program.cpp | il y a 4 ans | |
| exec_program.h | il y a 4 ans | |
| field_path.h | il y a 4 ans | |
| heap.cpp | il y a 4 ans | |
| heap.h | il y a 4 ans | |
| heap_allocation_interface.h | il y a 4 ans | |
| impl_scope.cpp | il y a 4 ans | |
| impl_scope.h | il y a 4 ans | |
| interpreter.cpp | il y a 4 ans | |
| interpreter.h | il y a 4 ans | |
| resolve_control_flow.cpp | il y a 4 ans | |
| resolve_control_flow.h | il y a 4 ans | |
| resolve_names.cpp | il y a 4 ans | |
| resolve_names.h | il y a 4 ans | |
| stack.h | il y a 4 ans | |
| type_checker.cpp | il y a 4 ans | |
| type_checker.h | il y a 4 ans | |
| value.cpp | il y a 4 ans | |
| value.h | il y a 4 ans | |
executable_semantics executionThe code in this directory defines all phases of program execution after
parsing, including typechecking, name resolution, and execution. The overall
flow can be found in ExecProgram, which executes each
phase in sequence.
Execution is specified in terms of an abstract machine, which executes minimal
program steps in a loop until the program terminates. The state of the Carbon
program (including the stack as well as the heap) is represented explicitly in
C++ data structures, rather than implicitly in the C++ call stack. The
Interpreter class represents an instance of the abstract
machine, and is responsible for maintaining those data structures and
implementing the steps of abstract machine execution.
The control-flow state of the abstract machine is encapsulated in an
ActionStack object, which a represents a stack of
Actions. An Action represents a self-contained computation (such
as evaluation of an expression or execution of a statement) as a state machine,
and the abstract machine proceeds by repeatedly executing the next state
transition of the Action at the top of the stack. Executing a step may modify
the internal state of the Action, and may also modify the Action stack, for
example by pushing a new Action onto it. When an Action is done executing,
it can optionally produce a value as its result, which is made available to the
Action below it on the stack.
Carbon values are represented as Value objects, both at compile
time and at run time. Note that in Carbon, a type is a kind of value, so types
are represented as Values. More subtly, Value can also represent information
that isn't a true Carbon value, but needs to be propagated through channels that
use Value. Most notably, certain kinds of Value are used to represent the
result of "evaluating" a Pattern, which evaluates all the subexpressions
nested within it, while preserving the structure of the non-expression parts for
use in pattern matching.
Values are always immutable. The abstract machine's mutable memory is
represented using the Heap class, which is essentially a mapping of
Addresses to Values.
To evaluate the expression ((1 + 2) + 3), the interpreter starts by pushing an
Action onto the stack that corresponds to the whole expression:
((1 + 2) + 3)[0]{} :: ...
In this notation, we're expressing the stack as a sequence of Actions
separated by ::, with the top at the left, and representing each Action as
the expression it evaluates, followed by its state. The state of an Action
currently consists of:
pos, which is initially 0 and usually counts the number of
steps executed. Here that's denoted with a number in square brackets.results, which collects the results of any sub-Actions spawned
by the Action. Here that's denoted by a list in curly braces.Then the interpreter proceeds by repeatedly taking the next step of the Action
at the top of the stack. For expression Actions, pos typically identifies
the operand that the next step should begin evaluation of. In this case, that
operand is the expression (1 + 2), so we push a new Action onto the stack,
and increment pos on the old one:
(1 + 2)[0]{} :: ((1 + 2) + 3)[1]{} :: ...
The next step spawns an action to evaluate 1:
1[0]{} :: (1 + 2)[1]{} :: ((1 + 2) + 3)[1]{} :: ...
That expression can be fully evaluated in a single step, so the next step
evaluates it, appends the result to the next Action down the stack, and pops
the now-completed Action off the stack:
(1 + 2)[1]{1} :: ((1 + 2) + 3)[1]{} :: ...
The top Action's pos is 1, so the next step begins evaluation of the second
operand:
2[0]{} :: (1 + 2)[2]{1} :: ((1 + 2) + 3)[1]{} :: ...
Which again can be evaluated immediately:
(1 + 2)[2]{1, 2} :: ((1 + 2) + 3)[1]{} :: ...
This expression has two operands, so now that pos is 2, all operands have been
evaluated, and their results are in the corresponding entries of results.
Thus, the next step can compute the expression value, passing it down to the
parent Action and popping the completed action as before:
((1 + 2) + 3)[1]{3} :: ...
Evaluation now proceeds to the second operand:
3[0]{} :: ((1 + 2) + 3)[2]{3} :: ...
Which, again, can be evaluated immediately:
((1 + 2) + 3)[2]{3, 3} :: ...
pos now indicates that all subexpressions have been evaluated, so the next
step computes the final result of 6, and passes it down the stack.