josh11b 504a4b1364 Design overview update part 2 (#1325) 3 年 前
..
code_and_name_organization 24b763c7e8 Fix or remove invalid anchor links, adding pre-commit (#997) 4 年 前
control_flow b17e69aefd Design overview update part 1 (#1274) 3 年 前
expressions d2b33a712f Fix missing backtick (#1235) 4 年 前
generics eab34bee6b Link to Rust blog post about implied bounds (#1275) 4 年 前
interoperability 24b763c7e8 Fix or remove invalid anchor links, adding pre-commit (#997) 4 年 前
lexical_conventions b17e69aefd Design overview update part 1 (#1274) 3 年 前
README.md 504a4b1364 Design overview update part 2 (#1325) 3 年 前
aliases.md 79a9b51d07 Update pre-commits, add and address flake8 (#195) 5 年 前
blocks_and_statements.md 79a9b51d07 Update pre-commits, add and address flake8 (#195) 5 年 前
classes.md a97276bcf7 TODO -> FIXME (#1316) 3 年 前
functions.md a2728f82bb Updating function and variable docs (#1017) 4 年 前
metaprogramming.md b3de19639d Fix/remove carbon-proposals links (#267) 5 年 前
name_lookup.md 199c7e365c var ordering (#618) 4 年 前
naming_conventions.md 979fe2cd89 Merge naming conventions #861 into the design (#1056) 4 年 前
pattern_matching.md b17e69aefd Design overview update part 1 (#1274) 3 年 前
primitive_types.md c903eb3133 Remove `Void` (#540) 4 年 前
templates.md d7a90609cc Update docs/ READMEs (#1211) 4 年 前
tuples.md 1534970146 Implicit conversions for aggregates (#981) 4 年 前
type_inference.md a2728f82bb Updating function and variable docs (#1017) 4 年 前
variables.md a2728f82bb Updating function and variable docs (#1017) 4 年 前

README.md

Language design

Table of contents

Overview

This documentation describes the design of the Carbon language, and the rationale for that design. This documentation is an overview of the Carbon project in its current state, written for the builders of Carbon and for those interested in learning more about Carbon.

This document is not a complete programming manual, and, nor does it provide detailed and comprehensive justification for design decisions. These descriptions are found in linked dedicated designs.

This document is provisional

This document includes much that is provisional or placeholder. This means that the syntax used, language rules, standard library, and other aspects of the design have things that have not been decided through the Carbon process. This preliminary material fills in gaps until aspects of the design can be filled in.

Hello, Carbon

Here is a simple function showing some Carbon code:

import Console;

// Prints the Fibonacci numbers less than `limit`.
fn Fibonacci(limit: i64) {
  var (a: i64, b: i64) = (0, 1);
  while (a < limit) {
    Console.Print(a, " ");
    let next: i64 = a + b;
    a = b;
    b = next;
  }
  Console.Print("\n");
}

Carbon is a language that should feel familiar to C++ and C developers. This example has familiar constructs like imports, function definitions, typed arguments, and curly braces.

A few other features that are unlike C or C++ may stand out. First, declarations start with introducer keywords. fn introduces a function declaration, and var introduces a variable declaration. You can also see a tuple, a composite type written as a comma-separated list inside parentheses. Unlike, say, Python, these types are strongly-typed as well.

Code and comments

All source code is UTF-8 encoded text. Comments, identifiers, and strings are allowed to have non-ASCII characters.

var résultat: String = "Succès";

Comments start with two slashes // and go to the end of the line. They are required to be the only non-whitespace on the line.

// Compute an approximation of π

References:

Build modes

The behavior of the Carbon compiler depends on the build mode:

  • In a development build, the priority is diagnosing problems and fast build time.
  • In a performance build, the priority is fastest execution time and lowest memory usage.
  • In a hardened build, the first priority is safety and second is performance.

References: Safety strategy

Types are values

Expressions compute values in Carbon, and these values are always strongly typed much like in C++. However, an important difference from C++ is that types are themselves modeled as values; specifically, compile-time constant values. This means that the grammar for writing a type is the expression grammar. Expressions written where a type is expected must be able to be evaluated at compile-time and must evaluate to a type value.

Primitive types

Primitive types fall into the following categories:

  • the boolean type bool,
  • signed and unsigned integer types,
  • IEEE-754 floating-point types, and
  • string types.

These are made available through the prelude.

References: Primitive types

bool

The type bool is a boolean type with two possible values: true and false. Comparison expressions produce bool values. The condition arguments in control-flow statements, like if and while, and if-then-else conditional expressions take bool values.

Integer types

The signed-integer type with bit width N may be written Carbon.Int(N). For convenience and brevity, the common power-of-two sizes may be written with an i followed by the size: i8, i16, i32, i64, i128, or i256. Signed-integer overflow is a programming error:

  • In a development build, overflow will be caught immediately when it happens at runtime.
  • In a performance build, the optimizer can assume that such conditions don't occur. As a consequence, if they do, the behavior of the program is not defined.
  • In a hardened build, overflow does not result in undefined behavior. Instead, either the program will be aborted, or the arithmetic will evaluate to a mathematically incorrect result, such as a two's complement result or zero.

The unsigned-integer types are: u8, u16, u32, u64, u128, u256, and Carbon.UInt(N). Unsigned integer types wrap around on overflow, we strongly advise that they are not used except when those semantics are desired. These types are intended for bit manipulation or modular arithmetic as often found in hashing, cryptography, and PRNG use cases. Values which can never be negative, like sizes, but for which wrapping does not make sense should use signed integer types.

References:

Integer literals

Integers may be written in decimal, hexadecimal, or binary:

  • 12345 (decimal)
  • 0x1FE (hexadecimal)
  • 0b1010 (binary)

Underscores _ may be used as digit separators, but for decimal and hexadecimal literals, they can only appear in conventional locations. Numeric literals are case-sensitive: 0x, 0b must be lowercase, whereas hexadecimal digits must be uppercase. Integer literals never contain a ..

Unlike in C++, literals do not have a suffix to indicate their type. Instead, numeric literals have a type derived from their value, and can be implicitly converted to any type that can represent that value.

References:

Floating-point types

Floating-point types in Carbon have IEEE 754 semantics, use the round-to-nearest rounding mode, and do not set any floating-point exception state. They are named with an f and the number of bits: f16, f32, f64, and f128. BFloat16 is also provided.

References:

Floating-point literals

Floating-point types along with user-defined types may initialized from real-number literals. Decimal and hexadecimal real-number literals are supported:

  • 123.456 (digits on both sides of the .)
  • 123.456e789 (optional + or - after the e)
  • 0x1.Ap123 (optional + or - after the p)

Real-number literals always have a period (.) and a digit on each side of the period. When a real-number literal is interpreted as a value of a floating-point type, its value is the representable real number closest to the value of the literal. In the case of a tie, the nearest value whose mantissa is even is selected.

References:

String types

There are two string types:

  • String - a byte sequence treated as containing UTF-8 encoded text.
  • StringView - a read-only reference to a byte sequence treated as containing UTF-8 encoded text.

String literals

String literals may be written on a single line using a double quotation mark (") at the beginning and end of the string, as in "example".

Multi-line string literals, called block string literals, begin and end with three double quotation marks ("""), and may have a file type indicator after the first """.

// Block string literal:
var block: String = """
    The winds grow high; so do your stomachs, lords.
    How irksome is this music to my heart!
    When such strings jar, what hope of harmony?
    I pray, my lords, let me compound this strife.
        -- History of Henry VI, Part II, Act II, Scene 1, W. Shakespeare
    """;

The indentation of a block string literal's terminating line is removed from all preceding lines.

Strings may contain escape sequences introduced with a backslash (\). Raw string literals are available for representing strings with \s and "s.

References:

Composite types

Tuples

A tuple is a fixed-size collection of values that can have different types, where each value is identified by its position in the tuple. An example use of tuples is to return multiple values from a function:

fn DoubleBoth(x: i32, y: i32) -> (i32, i32) {
  return (2 * x, 2 * y);
}

Breaking this example apart:

  • The return type is a tuple of two i32 types.
  • The expression uses tuple syntax to build a tuple of two i32 values.

Both of these are expressions using the tuple syntax (<expression>, <expression>). The only difference is the type of the tuple expression: one is a tuple of types, the other a tuple of values. In other words, a tuple type is a tuple of types.

The components of a tuple are accessed positionally, so element access uses subscript syntax, but the index must be a compile-time constant:

fn DoubleTuple(x: (i32, i32)) -> (i32, i32) {
  return (2 * x[0], 2 * x[1]);
}

Tuple types are structural.

References: Tuples

Struct types

Carbon also has structural types whose members are identified by name instead of position. These are called structural data classes, also known as a struct types or structs.

Both struct types and values are written inside curly braces ({...}). In both cases, they have a comma-separated list of members that start with a period (.) followed by the field name.

  • In a struct type, the field name is followed by a colon (:) and the type, as in: {.name: String, .count: i32}.
  • In a struct value, called a structural data class literal or a struct literal, the field name is followed by an equal sign (=) and the value, as in {.key = "Joe", .count = 3}.

References:

Pointer types

The type of pointers-to-values-of-type-T is written T*. Carbon pointers do not support pointer arithmetic; the only pointer operations are:

  • Dereference: given a pointer p, *p gives the value p points to as an l-value. p->m is syntactic sugar for (*p).m.
  • Address-of: given an l-value x, &x returns a pointer to x.

There are no null pointers in Carbon. To represent a pointer that may not refer to a valid object, use the type Optional(T*).

Pointers are the main Carbon mechanism for allowing a function to modify a variable of the caller.

References:

Arrays and slices

The type of an array of holding 4 i32 values is written [i32; 4]. There is an implicit conversion from tuples to arrays of the same length as long as every component of the tuple may be implicitly converted to the destination element type. In cases where the size of the array may be deduced, it may be omitted, as in:

var i: i32 = 1;
// `[i32;]` equivalent to `[i32; 3]` here.
var a: [i32;] = (i, i, i);

Elements of an array may be accessed using square brackets ([...]), as in a[i]:

a[i] = 2;
Console.Print(a[0]);

TODO: Slices

Expressions

Expressions describe some computed value. The simplest example would be a literal number like 42: an expression that computes the integer value 42.

Some common expressions in Carbon include:

When an expression appears in a context in which an expression of a specific type is expected, implicit conversions are applied to convert the expression to the target type.

References:

Declarations, Definitions, and Scopes

Declarations introduce a new name and say what that name represents. For some kinds of entities, like functions, there are two kinds of declarations: forward declarations and definitions. In this case, there should be exactly one definition for the name, but there can be additional forward declarations that introduce the name before it is defined. Forward declarations allow cyclic references, and can be used to declare a name in an api file that is defined in an impl file. A name that has been declared but not defined is called incomplete, and in some cases there are limitations on what can be done with an incomplete name.

A name is valid until the end of the innermost enclosing scope. Except for the outermost scope, scopes are enclosed in curly braces ({...}).

Patterns

A pattern says how to receive some data that is being matched against. There are two kinds of patterns:

  • Refutable patterns can fail to match based on the runtime value being matched.
  • Irrefutable patterns are guaranteed to match, so long as the code type-checks.

Irrefutable patterns are used in function parameters, variable var declarations, and constant let declarations. match statements can include both refutable patterns and irrefutable patterns.

References:

Binding patterns

The most common irrefutable pattern is a binding pattern, consisting of a new name, a colon (:), and a type. It binds the matched value of that type to that name. It can only match values that may be implicitly converted to that type. A underscore (_) may be used instead of the name to match a value but without binding any name to it.

Binding patterns default to let bindings except inside a context where the var keyword is used to make it a var binding:

  • The result of a let binding is the name is bound to an non-l-value. This means the value can not be modified, and its address cannot be taken.
  • A var binding has dedicated storage, and so the name is an l-value which can be modified and has a stable address.

A generic binding uses :! instead of a colon (:) and can only match compile-time values.

The keyword auto may be used in place of the type in a binding pattern, as long as the type can be deduced from the type of a value in the same declaration.

Destructuring patterns

There are also irrefutable destructuring patterns, such as tuple destructuring. A tuple destructuring pattern looks like a tuple of patterns. It may only be used to match tuple values whose components match the component patterns of the tuple. An example use is:

// `Bar()` returns a tuple consisting of an
// `i32` value and 2-tuple of `f32` values.
fn Bar() -> (i32, (f32, f32));

fn Foo() -> i64 {
  // Pattern in `var` declaration:
  var (p: i64, _: auto) = Bar();
  return p;
}

The pattern used in the var declaration destructures the tuple value returned by Bar(). The first component pattern, p: i64, corresponds to the first component of the value returned by Bar(), which has type i32. This is allowed since there is an implicit conversion from i32 to i64. The result of this conversion is assigned to the name p. The second component pattern, _: auto, matches the second component of the value returned by Bar(), which has type (f32, f32).

Refutable patterns

Additional kinds of patterns are allowed in match statements, that may or may not match based on the runtime value of the match expression:

  • An expression pattern is an expression, such as 42, whose value must be equal to match.
  • A choice pattern matches one case from a choice type, as described in the choice types section.
  • A dynamic cast pattern is tests the dynamic type, as described in inheritance.

See match for examples of refutable patterns.

References:

Name-binding declarations

There are two kinds of name-binding declarations:

  • constant declarations, introduced with let, and
  • variable declarations, introduced with var.

There are no forward declarations of these; all name-binding declarations are definitions.

Constant let declarations

A let declaration matches an irrefutable pattern to a value. In this example, the name x is bound to the value 42 with type i64:

let x: i64 = 42;

Here x: i64 is the pattern, which is followed by an equal sign (=) and the value to match, 42. The names from binding patterns are introduced into the enclosing scope.

Variable var declarations

A var declaration is similar, except with var bindings, so x here is an l-value with storage and an address, and so may be modified:

var x: i64 = 42;
x = 7;

Variables with a type that has an unformed state do not need to be initialized in the variable declaration, but do need to be assigned before they are used.

References:

auto

If auto is used as the type in a var or let declaration, the type is the static type of the initializer expression, which is required.

var x: i64 = 2;
// The type of `y` is inferred to be `i64`.
let y: auto = x + 3;
// The type of `z` is inferred to be `bool`.
var z: auto = (y > 1);

References:

Functions

Functions are the core unit of behavior. For example, this is a forward declaration of a function that adds two 64-bit integers:

fn Add(a: i64, b: i64) -> i64;

Breaking this apart:

  • fn is the keyword used to introduce a function.
  • Its name is Add. This is the name added to the enclosing scope.
  • The parameter list in parentheses ((...)) is a comma-separated list of irrefutable patterns.
  • It returns an i64 result. Functions that return nothing omit the -> and return type.

You would call this function like Add(1, 2).

A function definition is a function declaration that has a body block instead of a semicolon:

fn Add(a: i64, b: i64) -> i64 {
  return a + b;
}

The names of the parameters are in scope until the end of the definition or declaration.

The bindings in the parameter list default to let bindings, and so the parameter names are treated as r-values. If the var keyword is added before the binding, then the arguments will be copied to new storage, and so can be mutated in the function body. The copy ensures that any mutations will not be visible to the caller.

References:

auto return type

If auto is used in place of the return type, the return type of the function is inferred from the function body. It is set to common type of the static type of arguments to the return statements in the function. This is not allowed in a forward declaration.

// Return type is inferred to be `bool`, the type of `a > 0`.
fn Positive(a: i64) -> auto {
  return a > 0;
}

References:

Blocks and statements

A block is a sequence of statements. A block defines a scope and, like other scopes, is enclosed in curly braces ({...}). Each statement is terminated by a semicolon or block. Expressions and var and let are valid statements.

Statements within a block are normally executed in the order the appear in the source code, except when modified by control-flow statements.

The body of a function is defined by a block, and some control-flow statements have their own blocks of code. These are nested within the enclosing scope. For example, here is a function definition with a block of statements defining the body of the function, and a nested block as part of a while statement:

fn Foo() {
  Bar();
  while (Baz()) {
    Quux();
  }
}

References:

Assignment statements

Assignment statements mutate the value of the l-value described on the left-hand side of the assignment.

  • Assignment: x = y;. x is assigned the value of y.
  • Increment and decrement: ++i;, --j;. i is set to i + 1, j is set to j - 1.
  • Compound assignment: x += y;, x -= y;, x *= y;, x /= y;, x &= y;, x |= y;, x ^= y;, x <<= y;, x >>= y;. x @= y; is equivalent to x = x @ y; for each operator @.

Unlike C++, these assignments are statements, not expressions, and don't return a value.

Control flow

Blocks of statements are generally executed sequentially. Control-flow statements give additional control over the flow of execution and which statements are executed.

Some control-flow statements include blocks. Those blocks will always be within curly braces {...}.

// Curly braces { ... } are required.
if (condition) {
  ExecutedWhenTrue();
} else {
  ExecutedWhenFalse();
}

This is unlike C++, which allows control-flow constructs to omit curly braces around a single statement.

References:

if and else

if and else provide conditional execution of statements. An if statement consists of:

  • An if introducer followed by a condition in parentheses. If the condition evaluates to true, the block following the condition is executed, otherwise it is skipped.
  • This may be followed by zero or more else if clauses, whose conditions are evaluated if all prior conditions evaluate to false, with a block that is executed if that evaluation is to true.
  • A final optional else clause, with a block that is executed if all conditions evaluate to false.

For example:

if (fruit.IsYellow()) {
  Console.Print("Banana!");
} else if (fruit.IsOrange()) {
  Console.Print("Orange!");
} else {
  Console.Print("Vegetable!");
}

This code will:

  • Print Banana! if fruit.IsYellow() is true.
  • Print Orange! if fruit.IsYellow() is false and fruit.IsOrange() is true.
  • Print Vegetable! if both of the above return false.

References:

Loops

References: Loops

while

while statements loop for as long as the passed expression returns true. For example, this prints 0, 1, 2, then Done!:

var x: i32 = 0;
while (x < 3) {
  Console.Print(x);
  ++x;
}
Console.Print("Done!");

References:

for

for statements support range-based looping, typically over containers. For example, this prints all names in names:

for (var name: String in names) {
  Console.Print(name);
}

This prints each String value in names.

References:

break

The break statement immediately ends a while or for loop. Execution will continue starting from the end of the loop's scope. For example, this processes steps until a manual step is hit (if no manual step is hit, all steps are processed):

for (var step: Step in steps) {
  if (step.IsManual()) {
    Console.Print("Reached manual step!");
    break;
  }
  step.Process();
}

References: break

continue

The continue statement immediately goes to the next loop of a while or for. In a while, execution continues with the while expression. For example, this prints all non-empty lines of a file, using continue to skip empty lines:

var f: File = OpenFile(path);
while (!f.EOF()) {
  var line: String = f.ReadLine();
  if (line.IsEmpty()) {
    continue;
  }
  Console.Print(line);
}

References: continue

return

The return statement ends the flow of execution within a function, returning execution to the caller.

// Prints the integers 1 .. `n` and then
// returns to the caller.
fn PrintFirstN(n: i32) {
  var i: i32 = 0;
  while (true) {
    i += 1;
    if (i > n) {
      // None of the rest of the function is
      // executed after a `return`.
      return;
    }
    Console.Print(i);
  }
}

If the function returns a value to the caller, that value is provided by an expression in the return statement. For example:

fn Sign(i: i32) -> i32 {
  if (i > 0) {
    return 1;
  }
  if (i < 0) {
    return -1;
  }
  return 0;
}

Assert(Sign(-3) == -1);

References:

returned var

To avoid a copy when returning a variable, add a returned prefix to the variable's declaration and use return var instead of returning an expression, as in:

fn MakeCircle(radius: i32) -> Circle {
  returned var c: Circle;
  c.radius = radius;
  // `return c` would be invalid because `returned` is in use.
  return var;
}

This is instead of the "named return value optimization" of C++.

References:

match

match is a control flow similar to switch of C/C++ and mirrors similar constructs in other languages, such as Swift. The match keyword is followed by an expression in parentheses, whose value is matched against the case declarations, each of which contains a refutable pattern, in order. The refutable pattern may optionally be followed by an if expression, which may use the names from bindings in the pattern.

The code for the first matching case is executed. An optional default block may be placed after the case declarations, it will be executed if none of the case declarations match.

An example match is:

fn Bar() -> (i32, (f32, f32));

fn Foo() -> f32 {
  match (Bar()) {
    case (42, (x: f32, y: f32)) => {
      return x - y;
    }
    case (p: i32, (x: f32, _: f32)) if (p < 13) => {
      return p * x;
    }
    case (p: i32, _: auto) if (p > 3) => {
      return p * Pi;
    }
    default => {
      return Pi;
    }
  }
}

References:

User-defined types

TODO: Maybe rename to "nominal types"?

Classes

Nominal classes, or just classes, are a way for users to define their own data strutures or record types.

This is an example of a class definition:

class Widget {
  var x: i32;
  var y: i32;
  var payload: String;
}

Breaking this apart:

  • This defines a class named Widget. Widget is the name added to the enclosing scope.
  • The name Widget is followed by curly braces ({...}) containing the class body, making this a definition. A forward declaration would instead have a semicolon(;).
  • Those braces delimit the class' scope.
  • Fields, or instances variables, are defined using var declarations. Widget has two i32 fields (x and y), and one String field (payload).

The order of the field declarations determines the fields' memory-layout order.

Classes may have other kinds of members beyond fields declared in its scope:

Within the scope of a class, the unqualified name Self can be used to refer to the class itself.

Members of a class are accessed using the dot (.) notation, so given an instance dial of type Widget, dial.payload refers to its payload field.

Both structural data classes and nominal classes are considered class types, but they are commonly referred to as "structs" and "classes" respectively when that is not confusing. Like structs, classes refer to their members by name. Unlike structs, classes are nominal types.

References:

Assignment

There is an implicit conversions defined between a struct literal and a class type with the same fields, in any scope that has access to all of the class' fields. This may be used to assign or initialize a variable with a class type, as in:

var sprocket: Widget = {.x = 3, .y = 4, .payload = "Sproing"};
sprocket = {.x = 2, .y = 1, .payload = "Bounce"};

References:

Class functions and factory functions

Classes may also contain class functions. These are functions that are accessed as members of the type, like static member functions in C++, as opposed to methods that are members of instances. They are commonly used to define a function that creates instances. Carbon does not have separate constructors like C++ does.

class Point {
  // Class function that instantiates `Point`.
  // `Self` in class scope means the class currently being defined.
  fn Origin() -> Self {
    return {.x = 0, .y = 0};
  }
  var x: i32;
  var y: i32;
}

Note that if the definition of a function is provided inside the class scope, the body is treated as if it was defined immediately after the outermost class definition. This means that members such as the fields will be considered defined even if their definitions are later in the source than the class function.

The returned var feature can be used if the address of the instance being created is needed in a factory function, as in:

class Registered {
  fn Create() -> Self {
    returned var result: Self = {...};
    StoreMyPointerSomewhere(&result);
    return var;
  }
}

This approach can also be used for types that can't be copied or moved.

Methods

Class type definitions can include methods:

class Point {
  // Method defined inline
  fn Distance[me: Self](x2: i32, y2: i32) -> f32 {
    var dx: i32 = x2 - me.x;
    var dy: i32 = y2 - me.y;
    return Math.Sqrt(dx * dx - dy * dy);
  }
  // Mutating method
  fn Offset[addr me: Self*](dx: i32, dy: i32);

  var x: i32;
  var y: i32;
}

// Out-of-line definition of method declared inline.
fn Point.Offset[addr me: Self*](dx: i32, dy: i32) {
  me->x += dx;
  me->y += dy;
}

var origin: Point = {.x = 0, .y = 0};
Assert(Math.Abs(origin.Distance(3, 4) - 5.0) < 0.001);
origin.Offset(3, 4);
Assert(origin.Distance(3, 4) == 0.0);

This defines a Point class type with two integer data members x and y and two methods Distance and Offset:

  • Methods are defined as class functions with a me parameter inside square brackets [...] before the regular explicit parameter list in parens (...).
  • Methods are called using using the member syntax, origin.Distance(...) and origin.Offset(...).
  • Distance computes and returns the distance to another point, without modifying the Point. This is signified using [me: Self] in the method declaration.
  • origin.Offset(...) does modify the value of origin. This is signified using [addr me: Self*] in the method declaration.
  • Methods may be declared lexically inline like Distance, or lexically out of line like Offset.

References:

Inheritance

Classes by default are final, which means they may not be extended. A class may be declared as allowing extension using either the base class or abstract class introducer instead of class. An abstract class is a base class that may not itself be instantiated.

base class MyBaseClass { ... }

Either kind of base class maybe extended to get a derived class. Derived classes are final unless they are themselved declared base or abstract. Classes may only extend a single class. Carbon only supports single inheritance, and will use mixins instead of multiple inheritance.

base class MiddleDerived extends MyBaseClass { ... }
class FinalDerived extends MiddleDerived { ... }
// ❌ Forbidden: class Illegal extends FinalDerived { ... }

A base class may define virtual methods. These are methods whose implementation may be overridden in a derived class. By default methods are non-virtual, the declaration of a virtual methods must be prefixed by one of these three keywords:

  • A method marked virtual has a definition in this class but not in any base.
  • A method marked abstract does not have have a definition in this class, but must have a definition in any non-abstract derived class.
  • A method marked impl has a definition in this class, overriding any definition in a base class.

A pointer to a derived class may be cast to a pointer to one of its base classes. Calling a virtual method through a pointer to a base class will use the overridden definition provided in the derived class. Base classes with virtual methods may use run-time type information in a match statement to dynamically test whether the dynamic type of a value is some derived class, as in:

var base_ptr: MyBaseType* = ...;
match (base_ptr) {
  case dyn p: MiddleDerived* => { ... }
}

For purposes of construction, a derived class acts like its first field is called base with the type of its immediate base class.

class MyDerivedType extends MyBaseType {
  fn Create() -> MyDerivedType {
    return {.base = MyBaseType.Create(), .derived_field = 7};
  }
  var derived_field: i32;
}

Abstract classes can't be instantiated, so instead they should define class functions returning partial Self. Those functions should be marked protected so they may only be used by derived classes.

abstract class AbstractClass {
  protected fn Create() -> partial Self {
    return {.field_1 = 3, .field_2 = 9};
  }
  // ...
  var field_1: i32;
  var field_2: i32;
}
// ❌ Error: can't instantiate abstract class
var abc: AbstractClass = ...;

class DerivedFromAbstract extends AbstractClass {
  fn Create() -> Self {
    // AbstractClass.Create() returns a
    // `partial AbstractClass` that can be used as
    // the `.base` member when constructing a value
    // of a derived class.
    return {.base = AbstractClass.Create(),
            .derived_field = 42 };
  }

  var derived_field: i32;
}

References:

Access control

Class members are by default publicly accessible. The private keyword prefix can be added to the member's declaration to restrict it to members of the class or any friends. A private virtual or private abstract method may be implemented in derived classes, even though it may not be called.

Friends may be declared using a friend declaration inside the class naming an existing function or type. Unlike C++, friend declarations may only refer to names resolvable by the compiler, and don't act like forward declarations.

protected is like private, but also gives access to derived classes.

References:

Destructors

A destructor for a class is custom code executed when the lifetime of a value of that type ends. They are defined with the destructor keyword followed by either [me: Self] or [addr me: Self*] (as is done with methods) and the block of code in the class definition, as in:

class MyClass {
  destructor [me: Self] { ... }
}

or:

class MyClass {
  // Can modify `me` in the body.
  destructor [addr me: Self*] { ... }
}

The destructor for a class is run before the destructors of its data members. The data members are destroyed in reverse order of declaration. Derived classes are destroyed before their base classes.

A destructor in a abstract or base class may be declared virtual like with methods. Destructors in classes derived from one with a virtual destructor must be declared with the impl keyword prefix. It is illegal to delete an instance of a derived class through a pointer to a base class unless the base class is declared virtual or impl. To delete a pointer to a non-abstract base class when it is known not to point to a value with a derived type, use UnsafeDelete.

References:

Choice types

A choice type is a tagged union, that can store different types of data in a storage space that can hold the largest. A choice type has a name, and a list of cases separated by commas (,). Each case has a name and an optional parameter list.

choice IntResult {
  Success(value: i32),
  Failure(error: String),
  Cancelled
}

The value of a choice type is one of the cases, plus the values of the parameters to that case, if any. A value can be constructed by naming the case and providing values for the parameters, if any:

fn ParseAsInt(s: String) -> IntResult {
  var r: i32 = 0;
  for (c: i32 in s) {
    if (not IsDigit(c)) {
      // Equivalent to `IntResult.Failure(...)`
      return .Failure("Invalid character");
    }
    // ...
  }
  return .Success(r);
}

Choice type values may be consumed using a match statement:

match (ParseAsInt(s)) {
  case .Success(value: i32) => {
    return value;
  }
  case .Failure(error: String) => {
    Display(error);
  }
  case .Cancelled => {
    Terminate();
  }
}

They can also represent an enumerated type, if no additional data is associated with the choices, as in:

choice LikeABoolean { False, True }

References:

Names

Packages, libraries, namespaces

  • Files are grouped into libraries, which are in turn grouped into packages.
  • Libraries are the granularity of code reuse through imports.
  • Packages are the unit of distribution.

Name paths in Carbon always start with the package name. Additional namespaces may be specified as desired.

For example, this code declares a class Geometry.Shapes.Flat.Circle in a library Geometry/OneSide:

package Geometry library("OneSide") namespace Shapes;

namespace Flat;
class Flat.Circle { ... }

This type can be used from another package:

package ExampleUser;

import Geometry library("OneSide");

fn Foo(Geometry.Shapes.Flat.Circle circle) { ... }

References:

Legal names

Various constructs introduce a named entity in Carbon. These can be functions, types, variables, or other kinds of entities. A name in Carbon is formed from a word, which is a sequence of letters, numbers, and underscores, and which starts with a letter. We intend to follow Unicode's Annex 31 in selecting valid identifier characters, but a concrete set of valid characters has not been selected yet.

References: Lexical conventions

TODO: References need to be evolved.

Naming conventions

Our naming conventions are:

  • For idiomatic Carbon code:
    • UpperCamelCase will be used when the named entity cannot have a dynamically varying value. For example, functions, namespaces, or compile-time constant values.
    • lower_snake_case will be used when the named entity's value won't be known until runtime, such as for variables.
  • For Carbon-provided features:
    • Keywords and type literals will use lower_snake_case.
    • Other code will use the conventions for idiomatic Carbon code.

References:

Aliases

Carbon provides a facility to declare a new name as an alias for a value. This is a fully general facility because everything is a value in Carbon, including types.

For example:

alias MyInt = i32;

This creates an alias called MyInt for whatever i32 resolves to. Code textually after this can refer to MyInt, and it will transparently refer to i32.

References:

TODO: References need to be evolved.

Name lookup

Unqualified name lookup will always find a file-local result, including aliases, or names that are defined as part of the prelude. There is no prioritization of scopes. This means that all relevant scopes are searched, and if the name is found multiple times referring to different entities, then it is an error. The error may be resolved by adding qualification to disambiguate the lookup.

When defining a member of a class, like a method, then the other members of the class' scope are searched as part of name lookup, even when that member is being defined out-of-line.

References:

TODO: References need to be evolved.

Name lookup for common types

Common types that we expect to be used universally will be provided for every file, including i32 and bool. These will likely be defined in a special "prelude" package.

References:

TODO: References need to be evolved.

Name visibility

TODO:

References:

Generics

Generics allow Carbon constructs like functions and classes to be written with compile-time parameters and apply generically to different types using those parameters. For example, this Min function has a type parameter T that can be any type that implements the Ordered interface.

fn Min[T:! Ordered](x: T, y: T) -> T {
  // Can compare `x` and `y` since they have
  // type `T` known to implement `Ordered`.
  return if x <= y then x else y;
}

var a: i32 = 1;
var b: i32 = 2;
// `T` is deduced to be `i32`
Assert(Min(a, b) == 1);
// `T` is deduced to be `String`
Assert(Min("abc", "xyz") == "abc");

Since the T type parameter is in the deduced parameter list in square brackets ([...]) before the explicit parameter list in parentheses ((...)), the value of T is determined from the types of the explicit arguments instead of being passed as a separate explicit argument.

References: TODO: Revisit

Checked and template parameters

The :! indicates that T is a checked parameter passed at compile time. "Checked" here means that the body of Min is type checked when the function is defined, independent of the specific type values T is instantiated with, and name lookup is delegated to the constraint on T (Ordered in this case). This type checking is equivalent to saying the function would pass type checking given any type T that implements the Ordered interface. Then calls to Min only need to check that the deduced type value of T implements Ordered.

The parameter could alternatively be declared to be a template parameter by prefixing with the template keyword, as in template T:! Type.

fn Convert[template T:! Type](source: T, template U:! Type) -> U {
  var converted: U = source;
  return converted;
}

fn Foo(i: i32) -> f32 {
  // Instantiates with the `T` implicit argument set to `i32` and the `U`
  // explicit argument set to `f32`, then calls with the runtime value `i`.
  return Convert(i, f32);
}

Carbon templates follow the same fundamental paradigm as C++ templates: they are instantiated when called, resulting in late type checking, duck typing, and lazy binding.

Member lookup into a template type parameter is done in the actual type value provided by the caller, in addition to any constraints. This means member name lookup and type checking for anything dependent on the template parameter can't be completed until the template is instantiated with a specific concrete type. When the constraint is just Type, this gives semantics similar to C++ templates. Constraints can then be added incrementally, with the compiler verifying that the semantics stay the same. Once all constraints have been added, removing the word template to switch to a checked parameter is safe.

Although checked generics are generally preferred, templates enable translation of code between C++ and Carbon, and address some cases where the type checking rigor of generics are problematic.

References:

Interfaces and implementations

Interfaces specify a set of requirements that a types might satisfy. Interfaces act both as constraints on types a caller might supply and capabilities that may be assumed of types that satisfy that constraint.

interface Printable {
  // Inside an interface definition `Self` means
  // "the type implementing this interface".
  fn Print[me: Self]();
}

In addition to function requirements, interfaces can contain:

Types only implement an interface if there is an explicit impl declaration that they do. Simply having a Print function with the right signature is not sufficient.

class Circle {
  var radius: f32;

  impl as Printable {
    fn Print[me: Self]() {
      Console.WriteLine("Circle with radius: {0}", me.radius);
    }
  }
}

In this case, Print is a member of Circle. Interfaces may also be implemented externally, which means the members of the interface are not direct members of the type. Those methods may still be called using compound member access syntax to qualify the name of the member, as in x.(Printable.Print)(). External implementations don't have to be in the same library as the type definition, subject to the orphan rule (1, 2) for coherence.

Interfaces and implementations may be forward declared by replacing the definition scope in curly braces ({...}) with a semicolon.

References:

Combining constraints

A function can require calling types to implement multiple interfaces by combining them using an ampersand (&):

fn PrintMin[T:! Ordered & Printable](x: T, y: T) {
  // Can compare since type `T` implements `Ordered`.
  if (x <= y) {
    // Can call `Print` since type `T` implements `Printable`.
    x.Print();
  } else {
    y.Print();
  }
}

The body of the function may call functions that are in either interface, except for names that are members of both. In that case, use the compound member access syntax to qualify the name of the member, as in:

fn DrawTies[T:! Renderable & GameResult](x: T) {
  if (x.(GameResult.Draw)()) {
    x.(Renderable.Draw)();
  }
}

References:

Associated types

An associated type is a type member of an interface whose value is determined by the implementation of that interface for a specific type. These values are set to compile-time values in implementations, and so use the :! generic syntax inside a let declaration without an initializer. This allows types in the signatures of functions in the interface to vary. For example, an interface describing a stack might use an associated type to represent the type of elements stored in the stack.

interface StackInterface {
  let ElementType:! Movable;
  fn Push[addr me: Self*](value: ElementType);
  fn Pop[addr me: Self*]() -> ElementType;
  fn IsEmpty[addr me: Self*]() -> bool;
}

Then different types implementing StackInterface can specify different type values for the ElementType member of the interface using a where clause:

class IntStack {
  impl as StackInterface where .ElementType == i32 {
    fn Push[addr me: Self*](value: i32);
    // ...
  }
}

class FruitStack {
  impl as StackInterface where .ElementType == Fruit {
    fn Push[addr me: Self*](value: Fruit);
    // ...
  }
}

References:

Generic entities

Many Carbon entities, not just functions, may be made generic by adding checked or template parameters.

Generic Classes

Classes may be defined with an optional explicit parameter list. All parameters to a class must be generic, and so defined with :!, either with or without the template prefix. For example, to define a stack that can hold values of any type T:

class Stack(T:! Type) {
  fn Push[addr me: Self*](value: T);
  fn Pop[addr me: Self*]() -> T;

  var storage: Array(T);
}

var int_stack: Stack(i32);

In this example:

  • Stack is a type parameterized by a type T.
  • T may be used within the definition of Stack anywhere a normal type would be used.
  • Array(T) instantiates generic type Array with its parameter set to T.
  • Stack(i32) instantiates Stack with T set to i32.

The values of type parameters are part of a type's value, and so may be deduced in a function call, as in this example:

fn PeekTopOfStack[T:! Type](s: Stack(T)*) -> T {
  var top: T = s->Pop();
  s->Push(top);
  return top;
}

// `int_stack` has type `Stack(i32)`, so `T` is deduced to be `i32`.
PeekTopOfStack(&int_stack);

References:

Generic choice types

Choice types may be parameterized similarly to classes:

choice Result(T:! Type, Error:! Type) {
  Success(value: T),
  Failure(error: Error)
}

Generic interfaces

Interfaces are always parameterized by a Self type, but in some cases they will have additional parameters.

interface AddWith(U:! Type);

Interfaces without parameters may only be implemented once for a given type, but a type can have distinct implementations of AddWith(i32) and AddWith(BigInt).

Parameters to an interface determine which implementation is selected for a type, in contrast to associated types which are determined by the implementation of an interface for a type.

References:

Generic implementations

An impl declaration may be parameterized by adding forall [generic parameter list] after the impl keyword introducer, as in:

external impl forall [T:! Printable] Vector(T) as Printable;
external impl forall [Key:! Hashable, Value:! Type]
    HashMap(Key, Value) as Has(Key);
external impl forall [T:! Ordered] T as PartiallyOrdered;
external impl forall [T:! ImplicitAs(i32)] BigInt as AddWith(T);
external impl forall [U:! Type, T:! As(U)]
    Optional(T) as As(Optional(U));

Generic implementations can create a situation where multiple impl definitions apply to a given type and interface query. The specialization rules pick which definition is selected. These rules ensure:

  • Implementations have coherence, so the same implementation is always selected for a given query.
  • Libraries will work together as long as they pass their separate checks.
  • A generic function can assume that some impl will be successfully selected if it can see an impl that applies, even though another more specific impl may be selected.

Implementations may be marked final to indicate that they may not be specialized, subject to some restrictions.

References:

Other features

Carbon generics have a number of other features, including:

  • Named constraints may be used to disambiguate when combining two interfaces that have name conflicts. Named constraints may be implemented and otherwise used in place of an interface.
  • Template constraints are a kind of named constraint that can contain structural requirements. For example, a template constraint could match any type that has a function with a specific name and signature without any explicit declaration that the type implements the constraint. Template constraints may only be used as requirements for template parameters.
  • An adapter type is a type with the same data representation as an existing type, so you may cast between the two types, but can implement different interfaces or implement interfaces differently.
  • Additional requirements can be placed on the associated types of an interface using where constraints.
  • Implied constraints allows some constraints to be deduced and omitted from a function signature.
  • Dynamic erased types can hold any value with a type implementing an interface, and allows the functions in that interface to be called using dynamic dispatch, for some interfaces marked "dyn-safe".
  • Variadics supports variable-length parameter lists.

References:

Generic type equality and observe declarations

Determining whether two types must be equal in a generic context is in general undecidable, as has been shown in Swift.

To make compilation fast, the Carbon compiler will limit its search to a depth of 1, only identifying types as equal if there is an explicit declaration that they are equal in the code, such as in a where constraint. There will be situations where two types must be equal as the result of combining these facts, but the compiler will return a type error since it did not realize they are equal due to the limit of the search. An observe...== declaration may be added to describe how two types are equal, allowing more code to pass type checking.

An observe declaration showing types are equal can increase the set of interfaces the compiler knows that a type implements. It is also possible that knowing a type implements one interface implies that it implements another, from an interface requirement or generic implementation. An observe...is declaration may be used to observe that a type implements an interface.

References:

Operator overloading

Uses of an operator in an expression is translated into a call to a method of an interface. For example, if x has type T and y has type U, then x + y is translated into a call to x.(AddWith(U).Op)(y). So overloading of the + operator is accomplished by implementing interface AddWith(U) for type T. In order to support implicit conversion of the first operand to type T and the second argument to type U, add the like keyword to both types in the impl declaration, as in:

external impl like T as AddWith(like U) where .Result == V {
  // `Self` is `T` here
  fn Op[me: Self](other: U) -> V { ... }
}

When the operand types and result type are all the same, this is equivalent to implementing the Add interface:

external impl T as Add {
  fn Op[me: Self](other: Self) -> Self { ... }
}

The interfaces that correspond to each operator are given by:

  • Arithmetic:
    • -x: Negate
    • x + y: Add or AddWith(U)
    • x - y: Sub or SubWith(U)
    • x * y: Mul or MulWith(U)
    • x / y: Div or DivWith(U)
    • x % y: Mod or ModWith(U)
  • Bitwise and shift operators:
    • ^x: BitComplement
    • x & y: BitAnd or BitAndWith(U)
    • x | y: BitOr or BitOrWith(U)
    • x ^ y: BitXor or BitXorWith(U)
    • x << y: LeftShift or LeftShiftWith(U)
    • x >> y: RightShift or RightShiftWith(U)
  • Comparison:
  • Conversion:
  • TODO: Dereference: *p
  • TODO: Indexing: a[3]
  • TODO: Function call: f(4)

The logical operators can not be overloaded.

References:

Common type

There are some situations where the common type for two types is needed:

  • A conditional expression like if c then t else f returns a value with the common type of t and f.
  • If there are multiple parameters to a function with a type parameter, it will be set to the common type of the corresponding arguments, as in:

    fn F[T:! Type](x: T, y: T);
    
    // Calls `F` with `T` set to the
    // common type of `G()` and `H()`:
    F(G(), H());
    
  • The inferred return type of a function with auto return type is the common type of its return statements.

The common type is specified by implementing the CommonTypeWith interface:

// Common type of `A` and `B` is `C`.
impl A as CommonTypeWith(B) where .Result == C { }

The common type is required to be a type that both types have an implicit conversion to.

References:

Bidirectional interoperability with C/C++

TODO: Needs a detailed design and a high level summary provided inline.

References:

TODO: References need to be evolved.

Unfinished tales

Safety

TODO:

References: Safety strategy

Pattern matching as function overload resolution

TODO: References need to be evolved. Needs a detailed design and a high level summary provided inline.

References: Pattern matching

Lifetime and move semantics

TODO:

Metaprogramming

TODO: References need to be evolved. Needs a detailed design and a high level summary provided inline.

Carbon provides metaprogramming facilities that look similar to regular Carbon code. These are structured, and do not offer arbitrary inclusion or preprocessing of source text such as C/C++ does.

References: Metaprogramming

Execution abstractions

Carbon provides some higher-order abstractions of program execution, as well as the critical underpinnings of such abstractions.

Abstract machine and execution model

TODO:

Lambdas

TODO:

Co-routines

TODO: