This document goes into the details of the design of generic type parameters.
Imagine we want to write a function parameterized by a type argument. Maybe our
function is PrintToStdout and let's say we want to operate on values that have
a type for which we have an implementation of the ConvertibleToString
interface. The ConvertibleToString interface has a ToString method returning
a string. To do this, we give the PrintToStdout function two parameters: one
is the value to print, let's call that val, the other is the type of that
value, let's call that T. The type of val is T, what is the type of T?
Well, since we want to let T be any type implementing the
ConvertibleToString interface, we express that in the "interfaces are
type-of-types" model by saying the type of T is ConvertibleToString.
Since we can figure out T from the type of val, we don't need the caller to
pass in T explicitly, so it can be an
deduced argument (also see
deduced argument in the Generics overview
doc). Basically, the user passes in a value for val, and the type of val
determines T. T still gets passed into the function though, and it plays an
important role -- it defines the implementation of the interface. We can think
of the interface as defining a struct type whose members are function pointers,
and an implementation of an interface as a value of that struct with actual
function pointer values. So an implementation is a table of function pointers
(one per function defined in the interface) that gets passed into a function as
the type argument. For more on this, see the model section below.
In addition to function pointer members, interfaces can include any constants that belong to a type. For example, the type's size (represented by an integer constant member of the type) could be a member of an interface and its implementation. There are a few cases why we would include another interface implementation as a member:
The function can decide whether that type argument is passed in
statically (basically generating
a separate function body for every different type passed in) by using the
"generic argument" syntax (:!, see the generics section below) or
dynamically using the regular
argument syntax (just a colon, :, see
the runtime type parameters section below). Either
way, the interface contains enough information to
type and definition check the
function body -- you can only call functions defined in the interface in the
function body. Contrast this with making the type a template argument, where you
could just use Type instead of an interface and it will work as long as the
function is only called with types that allow the definition of the function to
compile. The interface bound has other benefits:
The last piece of the puzzle is how the caller of the function can produce a
value with the right type. Let's say the user has a value of type Song, and of
course songs have all sorts of functionality. If we want a Song to be printed
using the PrintToStdout function, it needs to implement the
ConvertibleToString interface. Note that we don't say that Song is of type
ConvertibleToString but instead that it has a "facet type". This means there
is another type, called Song as ConvertibleToString, with the following
properties:
Song as ConvertibleToString has the same data representation as Song.Song as ConvertibleToString is an implementation of the interface
ConvertibleToString. The functions of Song as ConvertibleToString are
just implementations of the names and signatures defined in the
ConvertibleToString interface, like ToString, and not the functions
defined on Song values.Song to type
Song as ConvertibleToString when calling a function that can only accept
types of type ConvertibleToString.ConvertibleToString for
Song is not defined as external, every member of
Song as ConvertibleToString is also a member of Song. This includes
members of ConvertibleToString that are not explicitly named in the impl
definition but have defaults.ToString function for a Song value w by writing a
qualified function call, like w.(ConvertibleToString.ToString)(). The
same effect may be achieved by casting, as in
(w as (Song as ConvertibleToString)).ToString(). This qualified syntax is
available whether or not the implementation is defined as external.Song, they are also implemented
for Song as ConvertibleToString. The only thing that changes when casting
a Song w to Song as ConvertibleToString are the names that are
accessible without using the qualification syntax. A
Song as ConvertibleToString value can likewise be cast to a Song; a
Song acts just like another facet type for these purposes.We define these facet types (alternatively, interface implementations) either with the type, with the interface, or somewhere else where Carbon can be guaranteed to see when needed. For more on this, see the implementing interfaces section below.
If Song doesn't implement an interface or we would like to use a different
implementation of that interface, we can define another type that also has the
same data representation as Song that has whatever different interface
implementations we want. However, Carbon won't implicitly cast to that other
type, the user will have to explicitly cast to that type in order to select
those alternate implementations. For more on this, see
the adapting type section below.
An interface, defines an API that a given type can implement. For example, an interface capturing a linear-algebra vector API might have two methods:
interface Vector {
// Here "Self" means "the type implementing this interface".
fn Add[me: Self](b: Self) -> Self;
fn Scale[me: Self](v: Double) -> Self;
}
The syntax here is to match how the same members would be defined in a type.
Each declaration in the interface defines an associated item (same
terminology as Rust).
In this example, Vector has two associated methods, Add and Scale.
References: Method syntax for types was decided in question-for-leads issue #494.
An interface defines a type-of-type, that is a type whose values are types. The values of an interface are specifically facet types, by which we mean types that are declared as specifically implementing exactly this interface, and which provide definitions for all the functions (and other members) declared in the interface.
Carbon interfaces are "nominal", which
means that types explicitly describe how they implement interfaces. An
"impl" defines how one
interface is implemented for a type. Every associated item is given a
definition. Different types satisfying Vector can have different definitions
for Add and Scale, so we say their definitions are associated with what
type is implementing Vector. The impl defines what is associated with the
type for that interface.
Impls may be defined inline inside the type definition:
class Point {
var x: Double;
var y: Double;
impl as Vector {
// In this scope, "Self" is an alias for "Point".
fn Add[me: Self](b: Self) -> Self {
return Point(.x = a.x + b.x, .y = a.y + b.y);
}
fn Scale[me: Self](v: Double) -> Self {
return Point(.x = a.x * v, .y = a.y * v);
}
}
}
Interfaces that are implemented inline contribute to the type's API:
var p1: Point = (.x = 1.0, .y = 2.0);
var p2: Point = (.x = 2.0, .y = 4.0);
Assert(p1.Scale(2.0) == p2);
Assert(p1.Add(p1) == p2);
Comparison with other languages: Rust defines implementations lexically
outside of the class definition. This Carbon approach means that a type's API
is described by declarations inside the class definition and doesn't change
afterwards.
References: This interface implementation syntax was accepted in proposal #553. In particular, see the alternatives considered.
The impl definition defines a facet type:
Point as Vector. While the API of Point includes the two fields x and y
along with the Add and Scale methods, the API of Point as Vector only
has the Add and Scale methods of the Vector interface. The facet type
Point as Vector is compatible with Point,
meaning their data representations are the same, so we allow you to cast between
the two freely:
var a: Point = (.x = 1.0, .y = 2.0);
// `a` has `Add` and `Scale` methods:
a.Add(a.Scale(2.0));
// Cast from Point implicitly
var b: Point as Vector = a;
// `b` has `Add` and `Scale` methods:
b.Add(b.Scale(2.0));
// Will also implicitly cast when calling functions:
fn F(c: Point as Vector, d: Point) {
d.Add(c.Scale(2.0));
}
F(a, b);
// Explicit casts
var z: Point as Vector = (a as (Point as Vector)).Scale(3.0);
z.Add(b);
var w: Point = z as Point;
These casts change which names are exposed in the type's API, but as much as possible we don't want the meaning of any given name to change. Instead we want these casts to simply change the subset of names that are visible.
Note: In general the above is written assuming that casts are written
"a as T" where a is a value and T is the type to cast to. When we write
Point as Vector, the value Point is a type, and Vector is a type of a
type, or a "type-of-type".
Note: A type may implement any number of different interfaces, but may
provide at most one implementation of any single interface. This makes the act
of selecting an implementation of an interface for a type unambiguous throughout
the whole program, so for example Point as Vector is well defined.
We don't expect users to ordinarily name facet types explicitly in source code. Instead, values are implicitly cast to a facet type as part of calling a generic function, as described in the Generics section.
To implement more than one interface when defining a type, simply include an
impl block per interface.
class Point {
var x: Double;
var y: Double;
impl as Vector {
fn Add[me: Self](b: Self) -> Self { ... }
fn Scale[me: Self](v: Double) -> Self { ... }
}
impl as Drawable {
fn Draw[me: Self]() { ... }
}
}
In this case, all the functions Add, Scale, and Draw end up a part of the
API for Point. This means you can't implement two interfaces that have a name
in common (unless you use an external impl for one or both, as described
below).
class GameBoard {
impl as Drawable {
fn Draw[me: Self]() { ... }
}
impl as EndOfGame {
// Error: `GameBoard` has two methods named
// `Draw` with the same signature.
fn Draw[me: Self]() { ... }
fn Winner[me: Self](player: Int) { ... }
}
}
Open question: Should we have some syntax for the case where you want both names to be given the same implementation? It seems like that might be a common case, but we won't really know if this is an important case until we get more experience.
class Player {
var name: String;
impl as Icon {
fn Name[me: Self]() -> String { return this.name; }
// ...
}
impl as GameUnit {
// Possible syntax for defining `GameUnit.Name` as
// the same as `Icon.Name`:
alias Name = Icon.Name;
// ...
}
}
Interfaces may also be implemented for a type externally, by using the
external impl construct which takes the name of an existing type:
class Point2 {
var x: Double;
var y: Double;
}
external impl Point2 as Vector {
// In this scope, "Self" is an alias for "Point2".
fn Add[me: Self](b: Self) -> Self {
return Point2(.x = a.x + b.x, .y = a.y + b.y);
}
fn Scale[me: Self](v: Double) -> Self {
return Point2(.x = a.x * v, .y = a.y * v);
}
}
References: The external interface implementation syntax was decided in proposal #553. In particular, see the alternatives considered.
The external impl statement is allowed to be defined in a different library
from Point2, restricted by the coherence/orphan rules that
ensure that the implementation of an interface won't change based on imports. In
particular, the external impl statement is allowed in the library defining the
interface (Vector in this case) in addition to the library that defines the
type (Point2 here). This (at least partially) addresses
the expression problem.
We don't want the API of Point2 to change based on what is imported though. So
the external impl statement does not add the interface's methods to the type.
It would be particularly bad if two different libraries implemented interfaces
with conflicting names both affected the API of a single type. The result is you
can find all the names of direct (unqualified) members of a type in the
definition of that type. The only thing that may be in another library is an
impl of an interface.
On the other hand, if we cast to the facet type, those methods do become visible:
var a: Point2 = (.x = 1.0, .y = 2.0);
// `a` does *not* have `Add` and `Scale` methods:
// Error: a.Add(a.Scale(2.0));
// Cast from Point2 implicitly
var b: Point2 as Vector = a;
// `b` does have `Add` and `Scale` methods:
b.Add(b.Scale(2.0));
fn F(c: Point2 as Vector) {
// Can call `Add` and `Scale` on `c` even though we can't on `a`.
c.Add(c.Scale(2.0));
}
F(a);
You might intentionally use external impl to implement an interface for a type
to avoid cluttering the API of that type, for example to avoid a name collision.
A syntax for reusing method implementations allows us to do this selectively
when needed:
class Point3 {
var x: Double;
var y: Double;
fn Add[me: Self](b: Self) -> Self {
return Point3(.x = a.x + b.x, .y = a.y + b.y);
}
}
external Point3 as Vector {
alias Add = Point3.Add; // Syntax TBD
fn Scale[me: Self](v: Double) -> Self {
return Point3(.x = a.x * v, .y = a.y * v);
}
}
With this definition, Point3 includes Add in its API but not Scale, while
Point3 as Vector includes both. This maintains the property that you can
determine the API of a type by looking at its definition.
Rejected alternative: We could allow types to have different APIs in different files based on explicit configuration in that file. For example, we could support a declaration that a given interface or a given method of an interface is "in scope" for a particular type in this file. With that declaration, the method could be called unqualified. This avoids most concerns arising from name collisions between interfaces. It has a few downsides though:
Comparison with other languages: Both Rust and Swift support external implementation. Swift's syntax does this as an "extension" of the original type. In Rust, all implementations are external as in this example. Unlike Swift and Rust, we don't allow a type's API to be modified outside its definition. So in Carbon a type's API is consistent no matter what is imported, unlike Swift and Rust.
Given a value of type Point2 and an interface Vector implemented for that
type, you can access the methods from that interface using the member's
qualified name, whether or not the implementation is done externally with an
external impl statement:
var p1: Point2 = (.x = 1.0, .y = 2.0);
var p2: Point2 = (.x = 2.0, .y = 4.0);
Assert(p1.(Vector.Scale)(2.0) == p2);
Assert(p1.(Vector.Add)(p1) == p2);
Note that the name in the parens is looked up in the containing scope, not in
the names of members of Point2. So if there was another interface Drawable
with method Draw defined in the Plot package also implemented for Point2,
as in:
package Plot;
import Points;
interface Drawable {
fn Draw[me: Self]();
}
external impl Points.Point2 as Drawable { ... }
You could access Draw with a qualified name:
import Plot;
import Points;
var p: Points.Point2 = (.x = 1.0, .y = 2.0);
p.(Plot.Drawable.Draw)();
Comparison with other languages: This is intended to be analogous to, in
C++, adding ClassName:: in front of a member name to disambiguate, such as
names defined in both a parent and child class.
Now let us write a function that can accept values of any type that has
implemented the Vector interface:
fn AddAndScaleGeneric[T:! Vector](a: T, b: T, s: Double) -> T {
return a.Add(b).Scale(s);
}
var v: Point = AddAndScaleGeneric(a, w, 2.5);
Here T is a type whose type is Vector. The :! syntax means that T is a
generic parameter, that
is it must be known to the caller but we will only use the information present
in the signature of the function to typecheck the body of AddAndScaleGeneric's
definition. In this case, we know that any value of type T implements the
Vector interface and so has an Add and a Scale method.
When we call AddAndScaleGeneric, we need to determine the value of T to use
when passed values with type Point. Since T has type Vector, the compiler
simply sets T to Point as Vector. This
cast
erases all of the API of Point and substitutes
the api of Vector, without changing anything about the data representation. It
acts like we called this non-generic function, found by setting T to
Point as Vector:
fn AddAndScaleForPointAsVector(
a: Point as Vector, b: Point as Vector, s: Double)
-> Point as Vector {
return a.Add(b).Scale(s);
}
// May still be called with Point arguments, due to implicit casts.
// Similarly the return value can be implicitly cast to a Point.
var v2: Point = AddAndScaleForPointAsVector(a, w, 2.5);
Since Point implements Vector inline, Point also has definitions for Add
and Scale:
fn AddAndScaleForPoint(a: Point, b: Point, s: Double) -> Point {
return a.Add(b).Scale(s);
}
AddAndScaleForPoint(a, w, 2.5);
However, for another type implementing Vector but out-of-line using an
external impl statement, such as Point2, the situation is different:
fn AddAndScaleForPoint2(a: Point2, b: Point2, s: Double) -> Point2 {
// ERROR: `Point2` doesn't have `Add` or `Scale` methods.
return a.Add(b).Scale(s);
}
Even though Point2 doesn't have Add and Scale methods, it still implements
Vector and so can still call AddAndScaleGeneric:
var a2: Point2 = (.x = 1.0, .y = 2.0);
var w2: Point2 = (.x = 3.0, .y = 4.0);
var v3: Point2 = AddAndScaleGeneric(a, w, 2.5);
References: The :! syntax was accepted in
proposal #676.
The underlying model here is interfaces are type-of-types, in particular, the type of facet types:
fn Foo[InterfaceName:! T](...)) to have an actual argument with type
determined by the interface, and supplied at the callsite using a value
determined by the impl.For the example above, the Vector interface could be thought of defining a witness table type like:
class Vector {
// Self is the representation type, which is only
// known at compile time.
var Self:! Type;
// `fnty` is **placeholder** syntax for a "function type",
// so `Add` is a function that takes two `Self` parameters
// and returns a value of type `Self`.
var Add: fnty(a: Self, b: Self) -> Self;
var Scale: fnty(a: Self, v: Double) -> Self;
}
The impl of Vector for Point would be a value of this type:
var VectorForPoint: Vector = {
.Self = Point,
// `lambda` is **placeholder** syntax for defining a
// function value.
.Add = lambda(a: Point, b: Point) -> Point {
return Point(.x = a.x + b.x, .y = a.y + b.y);
},
.Scale = lambda(a: Point, v: Double) -> Point {
return Point(.x = a.x * v, .y = a.y * v);
},
};
Finally we can define a generic function and call it, like
AddAndScaleGeneric from the "Generics" section by making the
witness table an explicit argument to the function:
fn AddAndScaleGeneric
(t:! Vector, a: t.Self, b: t.Self, s: Double) -> t.Self {
return t.Scale(t.Add(a, b), s);
}
// Point implements Vector.
var v: Point = AddAndScaleGeneric(VectorForPoint, a, w, 2.5);
The rule is that generic arguments (declared using :!) are passed at compile
time, so the actual value of the t argument here can be used to generate the
code for AddAndScaleGeneric. So AddAndScaleGeneric is using a
static-dispatch witness table.
Interfaces have a name and a definition.
The definition of an interface consists of a set of declarations. Each
declaration defines a requirement for any impl that is in turn a capability
that consumers of that impl can rely on. Typically those declarations also
have names, useful for both saying how the impl satisfies the requirement and
accessing the capability.
Interfaces are "nominal", which means their
name is significant. So two interfaces with the same body definition but
different names are different, just like two classes with the same definition
but different names are considered different types. For example, lets say we
define another interface, say LegoFish, with the same Add and Scale method
signatures. Implementing Vector would not imply an implementation of
LegoFish, because the impl definition explicitly refers to the name
Vector.
An interface's name may be used in a few different contexts:
impl for a type,While interfaces are examples of type-of-types, type-of-types are a more general concept, for which interfaces are a building block.
A type-of-type consists of a set of requirements and a set of names. Requirements are typically a set of interfaces that a type must satisfy (though other kinds of requirements are added below). The names are aliases for qualified names in those interfaces.
An interface is one particularly simple example of a type-of-type. For example,
Vector as a type-of-type has a set of requirements consisting of the single
interface Vector. Its set of names consists of Add and Scale which are
aliases for the corresponding qualified names inside Vector as a namespace.
The requirements determine which types may be cast to a given type-of-type. The
result of casting a type T to a type-of-type I (written T as I) is called
a facet type, you might say a facet type F is the I facet of T if F is
T as I. The API of F is determined by the set of names in the type-of-type.
This general structure of type-of-types holds not just for interfaces, but others described in the rest of this document.
If the nominal interfaces discussed above are the building blocks for type-of-types, structural interfaces describe how they may be composed together. Unlike nominal interfaces, the name of a structural interface is not a part of its value. Two different structural interfaces with the same definition are equivalent even if they have different names. This is because types don't explicitly specify which structural interfaces they implement, types automatically implement any structural interfaces they can satisfy.
A structural interface definition can contain interface requirements using
impl declarations and names using alias declarations. Note that this allows
us to declare the aspects of a type-of-type directly.
structural interface VectorLegoFish {
// Interface implementation requirements
impl as Vector;
impl as LegoFish;
// Names
alias Scale = Vector.Scale;
alias VAdd = Vector.Add;
alias LFAdd = LegoFish.Add;
}
We don't expect users do directly define many structural interfaces, but other
constructs we do expect them to use will be defined in terms of them. For
example, we can define the Carbon builtin Type as:
structural interface Type { }
That is, Type is the type-of-type with no requirements (so matches every
type), and defines no names.
fn Identity[T:! Type](x: T) -> T {
// Can accept values of any type. But, since we no nothing about the
// type, we don't know about any operations on `x` inside this function.
return x;
}
var i: Int = Identity(3);
var s: String = Identity("string");
Aside: We can define auto as syntactic sugar for (template _:! Type).
This definition allows you to use auto as the type for a local variable whose
type can be statically determined by the compiler. It also allows you to use
auto as the type of a function parameter, to mean "accepts a value of any
type, and this function will be instantiated separately for every different
type." This is consistent with the
use of auto in the C++20 Abbreviated function template feature.
In general we should support the same kinds of declarations in a
structural interface definitions as in an interface. Generally speaking
declarations in one kind of interface make sense in the other, and there is an
analogy between them. If an interface I has (non-alias) declarations X,
Y, and Z, like so:
interface I {
X;
Y;
Z;
}
(Here, X could be something like fn F[me: Self]().)
Then a type implementing I would have impl as I with definitions for X,
Y, and Z, as in:
class ImplementsI {
// ...
impl as I {
X { ... }
Y { ... }
Z { ... }
}
}
But the corresponding structural interface, S:
structural interface S {
X;
Y;
Z;
}
would match any type with definitions for X, Y, and Z directly:
class ImplementsS {
// ...
X { ... }
Y { ... }
Z { ... }
}
There is a subtyping relationship between type-of-types that allows you to call one generic function from another as long as you are calling a function with a subset of your requirements.
Given a generic type T with type-of-type I1, it may be
implicitly cast to a type-of-type I2,
resulting in T as I2, as long as the requirements of I1 are a superset of
the requirements of I2. Further, given a value x of type T, it can be
implicitly cast to T as I2. For example:
interface Printable { fn Print[me: Self](); }
interface Renderable { fn Draw[me: Self](); }
structural interface PrintAndRender {
impl as Printable;
impl as Renderable;
}
structural interface JustPrint {
impl as Printable;
}
fn PrintIt[T2:! JustPrint](x2: T2) {
x2.(Printable.Print)();
}
fn PrintDrawPrint[T1:! PrintAndRender](x1: T1) {
// x1 implements `Printable` and `Renderable`.
x1.(Printable.Print)();
x1.(Renderable.Draw)();
// Can call `PrintIt` since `T1` satisfies `JustPrint` since
// it implements `Printable` (in addition to `Renderable`).
// This calls `PrintIt` with `T2 == T1 as JustPrint` and
// `x2 == x1 as T2`.
PrintIt(x1);
}
In order to support functions that require more than one interface to be
implemented, we provide a combination operator on type-of-types, written &.
This operator gives the type-of-type with the union of all the requirements and
the union of the names minus any conflicts.
interface Printable {
fn Print[me: Self]();
}
interface Renderable {
fn Center[me: Self]() -> (Int, Int);
fn Draw[me: Self]();
}
// `Printable & Renderable` is syntactic sugar for this type-of-type:
structural interface {
impl as Printable;
impl as Renderable;
alias Print = Printable.Print;
alias Center = Renderable.Center;
alias Draw = Renderable.Draw;
}
fn PrintThenDraw[T:! Printable & Renderable](x: T) {
// Can use methods of `Printable` or `Renderable` on `x` here.
x.Print(); // Same as `x.(Printable.Print)();`.
x.Draw(); // Same as `x.(Renderable.Draw)();`.
}
class Sprite {
// ...
impl as Printable {
fn Print[me: Self]() { ... }
}
impl as Renderable {
fn Center[me: Self]() -> (Int, Int) { ... }
fn Draw[me: Self]() { ... }
}
}
var s: Sprite = ...;
PrintThenDraw(s);
Any conflicting names between the two types are replaced with a name that is an error to use.
interface Renderable {
fn Center[me: Self]() -> (Int, Int);
fn Draw[me: Self]();
}
interface EndOfGame {
fn Draw[me: Self]();
fn Winner[me: Self](player: Int);
}
// `Renderable & EndOfGame` is syntactic sugar for this type-of-type:
structural interface {
impl as Renderable;
impl as EndOfGame;
alias Center = Renderable.Center;
// Open question: `forbidden`, `invalid`, or something else?
forbidden Draw
message "Ambiguous, use either `(Renderable.Draw)` or `(EndOfGame.Draw)`.";
alias Winner = EndOfGame.Winner;
}
Conflicts can be resolved at the call site using the qualified name syntax, or by defining a structural interface explicitly and renaming the methods:
structural interface RenderableAndEndOfGame {
impl as Renderable;
impl as EndOfGame;
alias Center = Renderable.Center;
alias RenderableDraw = Renderable.Draw;
alias TieGame = EndOfGame.Draw;
alias Winner = EndOfGame.Winner;
}
fn RenderTieGame[T:! RenderableAndEndOfGame](x: T) {
// Calls Renderable.Draw()
x.RenderableDraw();
// Calls EndOfGame.Draw()
x.TieGame();
}
Reserving the name when there is a conflict is part of resolving what happens
when you combine more than two type-of-types. If x is forbidden in A, it is
forbidden in A & B, whether or not B defines the name x. This makes &
associative and commutative, and so it is well defined on sets of interfaces, or
other type-of-types, independent of order.
Note that we do not consider two type-of-types using the same name to mean the
same thing to be a conflict. For example, combining a type-of-type with itself
gives itself, MyTypeOfType & MyTypeOfType == MyTypeOfType. Also, given two
interface extensions of a common base interface, the sum
should not conflict on any names in the common base.
Rejected alternative: Instead of using & as the combining operator, we
considered using +,
like Rust.
See #531 for the
discussion.
Future work: We may want to define another operator on type-of-types for
adding requirements to a type-of-type without affecting the names, and so avoid
the possibility of name conflicts. Note this means the operation is not
commutative. If we call this operator [&], then A [&] B has the names of A
and B [&] A has the names of B.
// `Printable [&] Renderable` is syntactic sugar for this type-of-type:
structural interface {
impl as Printable;
impl as Renderable;
alias Print = Printable.Print;
}
// `Renderable [&] EndOfGame` is syntactic sugar for this type-of-type:
structural interface {
impl as Renderable;
impl as EndOfGame;
alias Center = Renderable.Center;
alias Draw = Renderable.Draw;
}
Note that all three expressions A & B, A [&] B, and B [&] A have the same
requirements, and so you would be able to switch a function declaration between
them without affecting callers.
Nothing in this design depends on the [&] operator, and having both & and
[&] might be confusing for users, so it makes sense to postpone implementing
[&] until we have a demonstrated need. The [&] operator seems most useful
for adding requirements for interfaces used for
operator overloading, where merely implementing the
interface is enough to be able to use the operator to access the functionality.
Alternatives considered: See Carbon: Access to interface methods.
Comparison with other languages: This & operation on interfaces works very
similarly to Rust's + operation, with the main difference being how you
qualify names when there is a conflict.
Some interfaces will depend on other interfaces being implemented for the same
type. For example, in C++,
the Container concept
requires all containers to also satisfy the requirements of
DefaultConstructible, CopyConstructible, EqualityComparable, and
Swappable. This is already a capability for
type-of-types in general. For consistency we
will use the same semantics and syntax as we do for
structural interfaces:
interface Equatable { fn Equals[me: Self](that: Self) -> Bool; }
interface Iterable {
fn Advance[addr me: Self*]() -> Bool;
impl as Equatable;
}
def DoAdvanceAndEquals[T:! Iterable](x: T) {
// `x` has type `T` that implements `Iterable`, and so has `Advance`.
x.Advance();
// `Iterable` requires an implementation of `Equatable`,
// so `T` also implements `Equatable`.
x.(Equatable.Equals)(x);
}
class Iota {
impl as Iterable { fn Advance[me: Self]() { ... } }
impl as Equatable { fn Equals[me: Self](that: Self) -> Bool { ... } }
}
var x: Iota;
DoAdvanceAndEquals(x);
Like with structural interfaces, an interface implementation requirement doesn't
by itself add any names to the interface, but again those can be added with
alias declarations:
interface Hashable {
fn Hash[me: Self]() -> UInt64;
impl as Equatable;
alias Equals = Equatable.Equals;
}
def DoHashAndEquals[T:! Hashable](x: T) {
// Now both `Hash` and `Equals` are available directly:
x.Hash();
x.Equals(x);
}
Comparison with other languages: This feature is called "Supertraits" in Rust.
When implementing an interface, we should allow implementing the aliased names
as well. In the case of Hashable above, this includes all the members of
Equatable, obviating the need to implement Equatable itself:
class Song {
impl as Hashable {
fn Hash[me: Self]() -> UInt64 { ... }
fn Equals[me: Self](that: Self) -> Bool { ... }
}
}
var y: Song;
DoHashAndEquals(y);
This allows us to say that Hashable
"extends" Equatable, with some
benefits:
Equatable to be an implementation detail of Hashable.Hashable to implement all of its API in one
place.Hashable.We expect this concept to be common enough to warrant dedicated syntax:
interface Equatable { fn Equals[me: Self](that: Self) -> Bool; }
interface Hashable {
extends Equatable;
fn Hash[me: Self]() -> UInt64;
}
// is equivalent to the definition of Hashable from before:
// interface Hashable {
// impl as Equatable;
// alias Equals = Equatable.Equals;
// fn Hash[me: Self]() -> UInt64;
// }
No names in Hashable are allowed to conflict with names in Equatable (unless
those names are marked as upcoming or deprecated as in
evolution future work). Hopefully this won't be a problem in
practice, since interface extension is a very closely coupled relationship, but
this may be something we will have to revisit in the future.
Examples:
To write an interface extending multiple interfaces, use multiple extends
declarations. For example, the
BinaryInteger protocol in Swift
inherits from CustomStringConvertible, Hashable, Numeric, and Stridable.
The SetAlgeba protocol
extends Equatable and ExpressibleByArrayLiteral, which would be declared in
Carbon:
interface SetAlgebra {
extends Equatable;
extends ExpressibleByArrayLiteral;
}
Alternative considered: The extends declarations are in the body of the
interface definition instead of the header so we can use
associated types (defined below) also defined in the body
in parameters or constraints of the interface being extended.
// A type can implement `ConvertibleTo` many times, using
// different values of `T`.
interface ConvertibleTo(T:! Type) { ... }
// A type can only implement `PreferredConversion` once.
interface PreferredConversion {
let AssociatedType: Type;
extends ConvertibleTo(AssociatedType);
}
extends and impl with structural interfacesThe extends declaration makes sense with the same meaning inside a
structural interface, and so is also supported.
interface Media {
fn Play[me: Self]();
}
interface Job {
fn Run[me: Self]();
}
structural interface Combined {
extends Media;
extends Job;
}
This definition of Combined is equivalent to requiring both the Media and
Job interfaces being implemented, and aliases their methods.
// Equivalent
structural interface Combined {
impl as Media;
alias Play = Media.Play;
impl as Job;
alias Run = Job.Run;
}
Notice how Combined has aliases for all the methods in the interfaces it
requires. That condition is sufficient to allow a type to impl the structural
interface:
class Song {
impl as Combined {
fn Play[me: Self]() { ... }
fn Run[me: Self]() { ... }
}
}
This is equivalent to implementing the required interfaces directly:
class Song {
impl as Media {
fn Play[me: Self]() { ... }
}
impl as Job {
fn Run[me: Self]() { ... }
}
}
This is just like you get an implementation of Equatable by implementing
Hashable when Hashable extends Equatable. This provides a tool useful for
evolution.
Conversely, an interface can extend a structural interface:
interface MovieCodec {
extends Combined;
fn Load[addr me: Self*](filename: String);
}
This gives MovieCodec the same requirements and names as Combined, and so is
equivalent to:
interface MovieCodec {
impl as Media;
alias Play = Media.Play;
impl as Job;
alias Run = Job.Run;
fn Load[addr me: Self*](filename: String);
}
Consider this set of interfaces, simplified from this example generic graph library doc:
interface Graph {
fn Source[addr me: Self*](e: EdgeDescriptor) -> VertexDescriptor;
fn Target[addr me: Self*](e: EdgeDescriptor) -> VertexDescriptor;
}
interface IncidenceGraph {
extends Graph;
fn OutEdges[addr me: Self*](u: VertexDescriptor)
-> (EdgeIterator, EdgeIterator);
}
interface EdgeListGraph {
extends Graph;
fn Edges[addr me: Self*]() -> (EdgeIterator, EdgeIterator);
}
We need to specify what happens when a graph type implements both
IncidenceGraph and EdgeListGraph, since both interfaces extend the Graph
interface.
class MyEdgeListIncidenceGraph {
impl as IncidenceGraph { ... }
impl as EdgeListGraph { ... }
}
The rule is that we need one definition of each method of Graph. Each method
though could be defined in the impl block of IncidenceGraph,
EdgeListGraph, or Graph. These would all be valid:
IncidenceGraph implements all methods of Graph, EdgeListGraph
implements none of them.
class MyEdgeListIncidenceGraph {
impl as IncidenceGraph {
fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
fn OutEdges[addr me: Self*](u: VertexDescriptor)
-> (EdgeIterator, EdgeIterator) { ... }
}
impl as EdgeListGraph {
fn Edges[addr me: Self*]() -> (EdgeIterator, EdgeIterator) { ... }
}
}
IncidenceGraph and EdgeListGraph implement all methods of Graph
between them, but with no overlap.
class MyEdgeListIncidenceGraph {
impl as IncidenceGraph {
fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
fn OutEdges[addr me: Self*](u: VertexDescriptor)
-> (EdgeIterator, EdgeIterator) { ... }
}
impl as EdgeListGraph {
fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
fn Edges[addr me: Self*]() -> (EdgeIterator, EdgeIterator) { ... }
}
}
Explicitly implementing Graph.
class MyEdgeListIncidenceGraph {
impl as Graph {
fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
}
impl as IncidenceGraph { ... }
impl as EdgeListGraph { ... }
}
Implementing Graph externally.
class MyEdgeListIncidenceGraph {
impl as IncidenceGraph { ... }
impl as EdgeListGraph { ... }
}
external impl as Graph {
fn Source[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
fn Target[me: Self](e: EdgeDescriptor) -> VertexDescriptor { ... }
}
This last point means that there are situations where we can only detect a missing method definition by the end of the file. This doesn't delay other aspects of semantic checking, which will just assume that these methods will eventually be provided.
Implementing an extended interface is an example of a more specific match for lookup resolution. For example, this could be used to provide different implementations of an algorithm depending on the capabilities of the iterator being passed in:
interface ForwardIntIterator {
fn Advance[addr me: Self*]();
fn Get[me: Self]() -> Int;
}
interface BidirectionalIntIterator {
extends ForwardIntIterator;
fn Back[addr me: Self*]();
}
interface RandomAccessIntIterator {
extends BidirectionalIntIterator;
fn Skip[addr me: Self*](offset: Int);
fn Difference[me: Self](that: Self) -> Int;
}
fn SearchInSortedList[IterT:! ForwardIntIterator]
(begin: IterT, end: IterT, needle: Int) -> Bool {
... // does linear search
}
// Will prefer the following overload when it matches
// since it is more specific.
fn SearchInSortedList[IterT:! RandomAccessIntIterator]
(begin: IterT, end: IterT, needle: Int) -> Bool {
... // does binary search
}
This would be an example of the more general rule that an interface A
requiring an implementation of interface B means A is more specific than
B.
None of the casts between facet types change the implementation of any interfaces for a type. So the result of a cast does not depend on the sequence of casts you perform, just the original type and the final type-of-type. That is, these types will all be equal:
T as I(T as A) as I(((T as A) as B) as C) as INow consider a type with a generic type parameter, like a hash map type:
interface Hashable { ... }
class HashMap(KeyT:! Hashable, ValueT:! Type) { ... }
If we write something like HashMap(String, Int) the type we actually get is:
HashMap(String as Hashable, Int as Type)
This is the same type we will get if we pass in some other facet types in, so all of these types are equal:
HashMap(String, Int)HashMap(String as Hashable, Int as Type)HashMap((String as Printable) as Hashable, Int)HashMap((String as Printable & Hashable) as Hashable, Int)This means we don't generally need to worry about getting the wrong facet type as the argument for a generic type. This means we don't get type mismatches when calling functions as in this example, where the type parameters have different constraints than the type requires:
fn PrintValue
[KeyT:! Printable & Hashable, ValueT:! Printable]
(map: HashMap(KeyT, ValueT), key: KeyT) { ... }
var m: HashMap(String, Int);
PrintValue(m, "key");
Since interfaces may only be implemented for a type once, and we limit where implementations may be added to a type, there is a need to allow the user to switch the type of a value to access different interface implementations. See "adapting a type" in the terminology document.
In addition to associated methods, we will allow other kinds of associated items associating values with types implementing an interface.
Associated types are associated constants that happen to be types. These are particularly interesting since they can be used in the signatures of associated methods or functions, to allow the signatures of methods to vary from implementation to implementation.
Associated types don't change the fact that a type can only implement an interface at most once. If instead you want a family of related interfaces, each of which could be implemented for a given type, you could use parameterized interfaces instead.
We will have rules limiting where interface implementations are defined for coherence.
We will need to be able to express constraints beyond "type implements these interfaces."
The problem we are trying to solve
here is expressing that we have an impl of some interface for some type, but
only if some additional type restrictions are met.
Also known as "blanket impls", these are when you have an impl definition
that is parameterized so it applies to more than a single type and interface
combination.
For this to work, we need a rule that picks a single impl in the case where
there are multiple impl definitions that match a particular type and interface
combination.
There are some constraints that we will naturally represent as named type-of-types that the user can specify.
Like Rust, we may have types that have values whose size is only determined at runtime. Many functions may want to restrict to types with known size.
Generics provide enough structure to support runtime dispatch for values with types that vary at runtime, without giving up type safety. Both Rust and Swift have demonstrated the value of this feature.
This feature is about allowing a function's type parameter to be passed in as a dynamic (non-generic) parameter. All values of that type would still be required to have the same type.
Instead of passing in a single type parameter to a function, we could store a type per value. This changes the data layout of the value, and so is a somewhat more invasive change. It also means that when a function operates on multiple values they could have different real types.
This lets you return am anonymous type implementing an interface from a function. Rust has this feature.
Rust supports specifying defaults for interface parameters, methods, associated constants. We should support this too. It is helpful for evolution, as well as reducing boilerplate. Defaults address the gap between the minimum necessary for a type to provide the desired functionality of an interface and the breadth of API that user's desire.
There are a collection of use cases for making different changes to interfaces that are already in use. These should be addressed either by describing how they can be accomplished with existing generics features, or by adding features.
In addition, evolution from (C++ or Carbon) templates to generics needs to be supported and made safe.
The idea is that you would write tests alongside an interface that validate the expected behavior of any type implementing that interface.
We will need a story for defining how an operation is overloaded for a type by implementing an interface for that type.
A feature we might consider where an impl itself can have state.
This would be some way to express the requirement that there is a way to go from a type to an implementation of an interface parameterized by that type.
Generic associated types are about when this is a requirement of an interface.
Higher-ranked types are used to represent this requirement in a function signature.
We might want to allow interfaces to express the requirement that any implementing type has a particular field. This would be to match the expressivity of inheritance, which can express "all subtypes start with this list of fields."
See generic specialization for a description of what this might involve.
See details in the goals document.
In Rust this is
return type of "impl Trait".
In Swift,
this feature is in discussion.
Swift is considering spelling this <V: Collection> V or some Collection.
Some facility for allowing a function to generically take a variable number of arguments.